hi guys, the game play has changed, so i guess there are also new cvars (server side) which controls these changes. It would be nice to know these new cvars, are these new cvars documented somewhere?
The cvars you listed are indeed obsolete, here are some fresh ones (as currently valid on the gameplay/* branches, all of them should be in Alpha 20 though):
However, cvars change too frequently to maintain a listing just yet.
oh, I see, then I guess I'll wait for the final version to understand the new game logic and the variables that affect it.
However, in the hypothetical situation in wich we would like to run/host a vanilla server before the final version comes out, we would not have to modify any variables that affect the gameplay, right?
However, in the hypothetical situation in wich we would like to run/host a vanilla server before the final version comes out, we would not have to modify any variables that affect the gameplay, right?
I guess so. Default values are bound to change, too, but as long as you never set them manually they should get updated automatically.
Can you have seperate cvars for humans and aliens separately, and if possible, continue having these ones that simply auto-set the other seperate ones (i.e. so the server manager doesn't have to tweak both sides simultaneously?)
i.e. Using the old system...
g_stage2threshold = 20 makes
g_alienstage2threshold = 20
g_humanstage2threshold = 20
But, it's possible tweak them seperately:
g_alienstage2threshold 10
g_humanstage2threshold 200 (i.e. useful in Ambush Mod)
Or with our current variable...
g_initialBuildPoints forces g_alieninitialBuildPoints and g_humaninitialBuildPoints to the same value?
I am strongly against balancing the teams by giving them unlike resource scales for resources that have the same mechancis (which are by now all of them except for the arbitrary personal resource calculation which I'm going to fix at some point). Tremulous did this and I guess it's one of the biggest design flaws it has. If you want to forbid building for one team because you made some scenario map there's a per-team cvar for that. Apart from that keep in mind that team balancing is not up to server owners.