The defense computer is used to coordinate the defense capabilities of the human base. In addition to warning of attacks, the defense computer will provide a healing rate to human buildings that surround it, and this healing rate will stack if additional defense computers are built. While the gameplay role of the defense computer is still in flux, we'd very much like to get around to modeling it.
If this model interests you, have at it! Textures will need to be 1024 squared for diffuse, and will also require normal and specular maps. A gloss map is optional. The target poly range is between 5-7k tris, but you can overshoot or undershoot this where appropriate. It does not need to be animated.
Concept art by Peter Sharp: