
These are quick statistics about commits since last release (only merged things):
Code: Select all
UnvanquishedAssets: 225
Unvanquished: 171 (contains Dæmon changes before 2017-02-05 and some asset change until 2017-02-11)
unvanquished-mapeditor-support: 36
Daemon: 26
Updater: 13
These are more statistics about commits I made myself for Unvanquished (includes not yet merged stuff and work branches):
Code: Select all
UnvanquishedAssets: 318
Urcheon: 188
unvanquished-mapeditor-support: 36
Wiki: 33
NetRadiant: 29
GtkRadiant: 13
Daemon: 6
Unvanquished: 6
Sloth: 2
You know, there is not yet any map editor with Unvanquished support merged in master, there was no asset repositories (there was only the pk3s, not very friendly to contribute and update). You can't work on a game if you haven't tool to make it and haven't places to store what you made. It's like writing a novel without pen and paper, saying “please focus on scenario” can't help until you get pen and paper to write down the scenario.
And well, since we talk about code, part of it is about writing code needed to make the game, some of it is to enhance the game (like the bot management that was added recently, something any decent game must have), so, not really about polishing l33t code.