New path_corner functionality

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enneract
Programmer
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New path_corner functionality

Postby enneract » Mon Aug 17, 2015 5:39 am UTC

A recent commit added a spawnflag to path_corner which makes it stop trains. Simply set a path_corner's spawnflags to 1 to use this feature. (This won't work in Alpha 42, build from source for now.)

This simplifies elevators and togglable doors a lot - they can now be constructed using only 2 path_corners. Here's an example.
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Ishq
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Re: New path_corner functionality

Postby Ishq » Mon Aug 17, 2015 5:47 am UTC

Nice :thumbup: :cool: :smile: :grin:
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Tom
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Re: New path_corner functionality

Postby Tom » Mon Aug 17, 2015 6:45 am UTC

:cool:
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Supertanker
Mapper
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Re: New path_corner functionality

Postby Supertanker » Mon Aug 17, 2015 7:12 pm UTC

FYI, I didn't test the patch very much before it was merged in, so tread with care. I'm not sure what the code is actually doing.

There are some other entity hacks I had planned but my summer has ended up being a lot less productive than I had hoped...
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enneract
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Re: New path_corner functionality

Postby enneract » Wed Aug 19, 2015 8:12 pm UTC

What other hacks?
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Viech
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Re: New path_corner functionality

Postby Viech » Fri Oct 23, 2015 6:59 am UTC

Supertanker, what did you just do to ECEC, the elitist club of elevator copyc creators?
Responsible for: Arch Linux package & torrent distribution, Parpax (map), Chameleon (map texture editor), Sloth (material file generator), gameplay design & programming, artistic direction

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