What has been tested?
- Forlorn Alpha 6
- Simplification/cleanup of marking and deconstructing
- Human telenode doesn't use power
- Human buildable status display shows total power and the buildable's threshold
- Booster healing effect
Average over the last 55 matches (2014-01-18 to 2014-03-23)
Forlorn is already fun to fight on, the strength of base locations needs to be tweaked though. EmperorJack now has enough input for the next Alpha.
Viech wrote:NaCl is going into a release soon, so we'll postpone bigger scale gamelogic changes. After that we'll be pushing to get the rocket pod ingame, potentially with a placeholder model. As soon as there's a variance of humann defense structures to begin with, we will try to diversify alien attacks.