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Development Game [ 2014-03-23 ]

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Viech
Project Head
Posts: 2137
Joined: Fri Aug 03, 2012 11:50 pm UTC
Location: Berlin

Development Game [ 2014-03-23 ]

Postby Viech » Mon Mar 24, 2014 5:11 pm UTC

Screenshots

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What has been tested?

  • Forlorn Alpha 6
  • Simplification/cleanup of marking and deconstructing
  • Human telenode doesn't use power
  • Human buildable status display shows total power and the buildable's threshold
  • Booster healing effect

Statistics

Individual Matches

Gallery

Average

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Average over the last 55 matches (2014-01-18 to 2014-03-23)

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Analysis

Forlorn is already fun to fight on, the strength of base locations needs to be tweaked though. EmperorJack now has enough input for the next Alpha.

What's next?

Viech wrote:NaCl is going into a release soon, so we'll postpone bigger scale gamelogic changes. After that we'll be pushing to get the rocket pod ingame, potentially with a placeholder model. As soon as there's a variance of humann defense structures to begin with, we will try to diversify alien attacks.
Responsible for: Arch Linux package & torrent distribution, Parpax (map), Chameleon (map texture editor), Sloth (material file generator), gameplay design & programming, artistic direction

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