Ask questions about mapping in general, and show off your in-progress work.
0 Replies
139624 Views
Last post by illwieckz
Fri Mar 25, 2022 11:05 am UTC
Locked Global guidelines
by
kharnov »
Mon Aug 03, 2015 5:05 am UTC
» in
General Discussion
Hi, and welcome to the Unvanquished forum. I hope you enjoy your stay here.
Generally, we take a more laissez-faire approach to administrating the...
0 Replies
183718 Views
Last post by kharnov
Mon Aug 03, 2015 5:05 am UTC
Sticky Updated NetRadiant builds
Replies: 2
by
illwieckz »
Wed Aug 07, 2019 11:21 pm UTC
NetRadiant builds for Windows (64 and 32-bit), Linux (64-bit), macOS (64-bit) and FreeBSD (64-bit).
Download page:
Latest release post:
It's...
2 Replies
19409 Views
Last post by illwieckz
Wed Jun 29, 2022 7:38 am UTC
0 Replies
41457 Views
Last post by illwieckz
Sat Jun 27, 2020 11:00 pm UTC
Sticky Sloth – Shader Generator
Replies: 1
by
Viech »
Thu Jan 09, 2014 12:19 am UTC
Sloth is a Python console application that generates Quake3/XreaL/Daemon compatible shader files given a texture map source directory.
Features...
1 Replies
18311 Views
Last post by poVoq
Thu Feb 06, 2014 7:24 pm UTC
Sticky Chameleon – Texture Replacement Editor
by
Viech »
Sat Sep 21, 2013 4:52 pm UTC
This tool has been available for a while now but If forgot to advertise it on the forums, so here we go!
Chameleon is a standalone GUI-based...
0 Replies
18365 Views
Last post by Viech
Sat Sep 21, 2013 4:52 pm UTC
0 Replies
39743 Views
Last post by SuperDupont
Tue Jul 04, 2023 11:51 am UTC
TremGen: the random map generator
Replies: 2
by
illwieckz »
Wed Jan 03, 2018 12:13 am UTC
I remember that in 2007 a group of French students and their professor devised a random map generator for Tremulous, here are some links but most...
2 Replies
37382 Views
Last post by illwieckz
Mon Apr 17, 2023 9:05 pm UTC
Eggs master (need mapping help)
Replies: 10
by
PhantomFang »
Sat Mar 25, 2023 10:54 am UTC
Hi all!
relase : 🠊 here 🠄
so I made a map called Eggs master ,
the drill's emplacements is inspired on Kai's maps :
and the other he's...
10 Replies
17480 Views
Last post by PhantomFang
Sun Apr 09, 2023 11:51 am UTC
27 Replies
73791 Views
Last post by illwieckz
Thu Apr 06, 2023 12:20 am UTC
0 Replies
26687 Views
Last post by Tom
Sun Feb 12, 2023 4:50 pm UTC
Unvanquished mapping with DarkRadiant
Replies: 15
by
illwieckz »
Fri Mar 17, 2017 2:51 am UTC
So the current status of DarkRadiant compatibility with Unvanquished:
:check: The mkeditorpacks tool now produces a compatible DarkRadiant gamepack...
15 Replies
49121 Views
Last post by SuperDupont
Wed Jan 18, 2023 11:28 am UTC
Operation: DRETCH
Replies: 3
by
cu-kai »
Wed Oct 05, 2022 11:30 pm UTC
Hello everyone,
I present:
Operation: DRETCH!
A modern take on the classic Dretchstorm, you must fight your way to the Overmind and destroy all...
3 Replies
14221 Views
Last post by Sweet
Sat Dec 10, 2022 12:12 pm UTC
45 Replies
122043 Views
Last post by illwieckz
Thu Sep 01, 2022 1:09 am UTC
0 Replies
26995 Views
Last post by illwieckz
Fri Aug 12, 2022 8:14 am UTC
IQM support in NetRadiant
Replies: 3
by
illwieckz »
Sun Feb 04, 2018 8:54 pm UTC
Hi, just this topic to show off some improvements I'm doing on NetRadiant side!
Some month ago I imported in NetRadiant code base an IQM plugin from...
3 Replies
26380 Views
Last post by illwieckz
Tue Mar 01, 2022 2:43 am UTC
How to change maps with layouts.
Replies: 1
by
Gireen »
Sun Oct 18, 2020 5:54 pm UTC
A layout defines the placement of buildings at the start of a map and there can be multiple different layouts for a single map witch can also be...
1 Replies
13455 Views
Last post by killing time
Mon Oct 19, 2020 4:47 am UTC
Tilemap Maps
Replies: 1
by
Gireen »
Mon Sep 28, 2020 1:33 pm UTC
I found this program, it lets you convert a tilemap into a quake map. :bsuit:
I don't know if this works out of the box with Unvanquished but i like...
1 Replies
13871 Views
Last post by illwieckz
Tue Sep 29, 2020 4:36 am UTC
1 Replies
17126 Views
Last post by illwieckz
Mon Sep 02, 2019 5:00 pm UTC
0 Replies
30342 Views
Last post by illwieckz
Sat Mar 17, 2018 3:12 pm UTC
Ingar's NetRadiant packages
Replies: 14
by
Ingar »
Sun Jun 30, 2013 2:11 pm UTC
Since a number of years, I've been maintaining packages for the map editor NetRadiant.
More information can be found on my website
* 2017-09-10...
14 Replies
50419 Views
Last post by Ingar
Sun Sep 10, 2017 10:06 am UTC
[resolve]remove object with netRadiant
Replies: 1
by
mathema »
Sat Nov 05, 2016 5:09 pm UTC
Hello, i'm started with netradiant and i have problem, how to remove selected object ?
For selected an object i press shift and i select my objects...
1 Replies
17115 Views
Last post by mathema
Sun Nov 06, 2016 11:04 am UTC
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