Release and discuss things you've made, including mods.
0 Replies
277357 Views
Last post by illwieckz
Fri Mar 25, 2022 11:05 am UTC
Locked Global guidelines
by
kharnov »
Mon Aug 03, 2015 5:05 am UTC
» in
General Discussion
Hi, and welcome to the Unvanquished forum. I hope you enjoy your stay here.
Generally, we take a more laissez-faire approach to administrating the...
0 Replies
317513 Views
Last post by kharnov
Mon Aug 03, 2015 5:05 am UTC
5 Replies
8308 Views
Last post by own3r
Wed Mar 27, 2013 3:39 am UTC
1 Replies
4765 Views
Last post by rhez
Sun Mar 10, 2013 9:58 am UTC
Unvanquished timeline
Replies: 12
by
kharnov »
Sun Sep 16, 2012 6:50 pm UTC
Hey everyone. So, I'd like to get started on actually finalizing the setting for Unvanquished. I need to do that if I'd like to write out a formal...
12 Replies
64905 Views
Last post by seana11
Wed Feb 20, 2013 8:31 pm UTC
Map assets (box_1)
Replies: 3
by
edu »
Sat Feb 09, 2013 5:17 pm UTC
Hello everyone!
I've made some low poly models for maps assets.
This photo is from a simple map i made to take some photos of models.
Verts:...
3 Replies
6305 Views
Last post by ViruS
Sun Feb 10, 2013 1:11 am UTC
Lolards visual mod
Replies: 22
by
ViruS »
Wed Jul 25, 2012 8:48 am UTC
Suited for Unvanquished in its alpha series. Will be updated as unvanquished gets updated to adapt to the new visuals.
Check the date which the mod...
22 Replies
28252 Views
Last post by ViruS
Sat Feb 09, 2013 9:04 am UTC
0 Replies
3946 Views
Last post by rhez
Wed Feb 06, 2013 12:25 am UTC
cmake errors
Replies: 13
by
killing time »
Sun Dec 16, 2012 9:11 am UTC
I'm trying to compile the source with mingw on Windows. My problem is that I cannot get cmake to find any libraries. I don't want to compile them now...
13 Replies
16748 Views
Last post by velociostrich
Sat Feb 02, 2013 1:50 am UTC
Blender source file of player model?
by
poVoq »
Mon Jan 21, 2013 7:26 pm UTC
I was wondering if there is a blender source file of the new (awesome) player model, and where I could find it? I would like to test some retargeting...
0 Replies
4008 Views
Last post by poVoq
Mon Jan 21, 2013 7:26 pm UTC
Alien Building
Replies: 11
by
Grefuntor »
Wed Jan 16, 2013 7:32 am UTC
It started off as my take on a hive but ended up quite a bit more barnacley,
lowpoly.jpg lowpoly+normalmap.jpg
Blender model with packed textures...
11 Replies
15297 Views
Last post by Anomalous
Mon Jan 21, 2013 1:54 am UTC
HotfixHud v5.2 for Unvanquished
Replies: 46
by
E-Mxp »
Mon Apr 02, 2012 7:47 am UTC
Hotfix Hud V8. 2 RC
unvanquished_2012-08-22_013153_000.jpg version6.jpg
v8.1 RC for Unvanquished.7z - Download the v 8. 2 RC -
- Github Link -...
46 Replies
56919 Views
Last post by E-Mxp
Thu Jan 17, 2013 11:58 am UTC
0 Replies
4067 Views
Last post by rhez
Mon Jan 07, 2013 2:52 pm UTC
sketchy op
Replies: 10
by
+PRIME+ »
Thu Jan 03, 2013 11:40 am UTC
Hi there folks!
first of all great job with all the efforts, models and stuff!
i've been posting drawings every now and then on the old trem forums...
10 Replies
12772 Views
Last post by Khaoz
Fri Jan 04, 2013 6:13 am UTC
3 Replies
5859 Views
Last post by Ishq
Fri Dec 14, 2012 4:36 am UTC
4 Replies
7652 Views
Last post by velociostrich
Fri Dec 14, 2012 4:24 am UTC
0 Replies
4121 Views
Last post by DGMurdockIII
Thu Dec 13, 2012 3:42 pm UTC
0 Replies
3910 Views
Last post by rhez
Sun Dec 09, 2012 8:42 pm UTC
any plan for support idTech 4 ?
Replies: 5
by
gnales »
Sat Dec 01, 2012 10:59 pm UTC
Hello, the doom 3 have been liberated, and the source code is available here :
and the id Tech 4 have been liberated too
So I would know if you...
5 Replies
7739 Views
Last post by seana11
Sun Dec 09, 2012 6:04 pm UTC
Poll NEW Battery Pack WIP
Replies: 47
by
ayiannis »
Sun Nov 25, 2012 10:27 pm UTC
THIS IS THE POLL REFERENCE:
conlist.jpg
i kept the position off the packs that already got votes.
sorry for the confusion....
47 Replies
52045 Views
Last post by velociostrich
Thu Dec 06, 2012 2:20 am UTC
Shotgun Sights
Replies: 7
by
ViruS »
Tue Sep 04, 2012 10:11 am UTC
Well if anyone was wondering what it'd look like...
Of course, i don't animate, so i can't really do a proper one.
Also, took me about 3 hours of...
7 Replies
8954 Views
Last post by ViruS
Wed Nov 07, 2012 8:52 am UTC
Unvanquished in Gource
Replies: 4
by
seana11 »
Tue Nov 06, 2012 1:51 pm UTC
Unvanquished development viewed through Gource . Lines represent directories, and dots are files. The colors of dots show the type of file (it's...
4 Replies
7089 Views
Last post by ViruS
Wed Nov 07, 2012 8:46 am UTC
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