Release and discuss things you've made, including mods.
0 Replies
1353552 Views
Last post by illwieckz Fri Mar 25, 2022 11:05 am UTC
Locked Global guidelines
by
kharnov »
Mon Aug 03, 2015 5:05 am UTC
» in
General Discussion
Hi, and welcome to the Unvanquished forum. I hope you enjoy your stay here.
Generally, we take a more laissez-faire approach to administrating the...
0 Replies
1333675 Views
Last post by kharnov Mon Aug 03, 2015 5:05 am UTC
gunplay: recoil + aim-down-sights + spread
by vitamins » Sat Jan 02, 2016 4:17 pm UTC
Hi,
i decided to add some gunplay features found in newer fps to unvanquished:
- aim down sights
- recoil
- movement dependent accuracy/spread...
22 Replies
153157 Views
Last post by illwieckz Tue Feb 23, 2016 1:28 am UTC
New map : RSMSE by Echon
by bsp1t » Sun Oct 26, 2014 7:07 pm UTC
This is a made that was origonally made for gloom. I spoke with echon and he said it was OK to release to the unvanquished community.
All I have...
13 Replies
79316 Views
Last post by illwieckz Thu Jul 30, 2015 11:56 am UTC
Q: How to find and edit the Trem models
by Scampi » Fri May 08, 2015 6:21 am UTC
Greetings!
I have two questions in regards to the structure, weapon, alien and human 3D models from Tremulous. First, how would I go about obtaining...
2 Replies
22306 Views
Last post by Scampi Sun May 10, 2015 4:53 pm UTC
3d Printed Dretch
by TheWolfKiller » Wed Jan 07, 2015 8:43 pm UTC
Here it is! And I know, this is a Tremulous dretch. If someone wants to show me where the UNVQ files are perhaps I could print one of those ;) Side...
3 Replies
23187 Views
Last post by Ishq Thu Jan 08, 2015 4:40 am UTC
Setting constants
by kharnov » Sun Feb 24, 2013 6:28 am UTC
I've been wanting to set some fundamental constants for the game's setting. Basically, immutable things that establish the backbone of what exactly...
17 Replies
53406 Views
Last post by Epic_Dude Sat Nov 01, 2014 12:11 pm UTC
Particle Effects
by Spiney » Sat Sep 13, 2014 7:10 pm UTC
It's simply a snapshot of how far I got so far, so expect things to break, look ugly and be inefficient.
I also noticed some colors of the weapon...
15 Replies
44414 Views
Last post by kharnov Tue Oct 28, 2014 3:21 pm UTC
moonbase map concept
by bsp1t » Mon Oct 21, 2013 11:49 pm UTC
Another something to spark the imagination
57 Replies
160933 Views
Last post by Tom Sun Oct 05, 2014 7:29 pm UTC
A pixel art I've made :)
by Avarthar » Sun Sep 21, 2014 3:07 am UTC
Hello there's a little logo I've made on my own on gimp .
(The real images is in PNG, Mediafire converted in a jpg, sorry if the quality is bad.)...
0 Replies
12666 Views
Last post by Avarthar Sun Sep 21, 2014 3:07 am UTC
Logo
by Spiney » Thu Sep 11, 2014 11:58 pm UTC
Not sure if one is needed, but it was fun C:
5 Replies
16046 Views
Last post by Viech Mon Sep 15, 2014 2:14 pm UTC
Chaingun SFX
by CocaneStyle » Thu Aug 15, 2013 2:24 pm UTC
might add other weapon sfx later on.
Now with more bass:
(this work is under CC BY-SA 3.0)
26 Replies
72336 Views
Last post by ShienoO Mon Sep 15, 2014 12:37 pm UTC
Fire decals
by Spiney » Fri Sep 12, 2014 9:09 pm UTC
I've made huge improvements to the fire particles.
The residual flames from the flamer still look odd because of the black decal below it.
Something...
2 Replies
10932 Views
Last post by Tom Sun Sep 14, 2014 9:34 pm UTC
Heat haze
by Spiney » Fri Sep 12, 2014 8:42 pm UTC
Was trying out the heat haze whilst working on the particles.
I wanted to take a look at the image but I don't know how to open crunch files.
I...
2 Replies
10893 Views
Last post by Spiney Sat Sep 13, 2014 12:12 am UTC
Creep Texture
by Spiney » Sun Sep 07, 2014 10:55 pm UTC
1024px² handpainted.
Looks best if the shader does the alpha blend thing (like in Trem).
ugly preview (looks better ingame)
4 Replies
12730 Views
Last post by Viech Mon Sep 08, 2014 10:33 am UTC
0 Replies
11660 Views
Last post by StalKermit Fri Sep 05, 2014 9:22 am UTC
Sound production!
by kharnov » Sun Jul 07, 2013 4:35 pm UTC
Hello! As you may all be aware, we're very much in need of replacing all the sounds in the game. Hopefully, this thread should give an idea of what...
41 Replies
95229 Views
Last post by Viech Mon Apr 21, 2014 2:09 pm UTC
1 Replies
10652 Views
Last post by StalKermit Sat Dec 14, 2013 6:38 pm UTC
Improved Tremulous Particle Effects [Beta]
by Spiney » Thu Dec 12, 2013 5:45 pm UTC
I've done some improved particle effects for Tremulous.
Haven't checked them in Unvanquished, but I guess they should be mostly compatible.
Here's...
1 Replies
6436 Views
Last post by bsp1t Thu Dec 12, 2013 7:38 pm UTC
Modding Unvanquished
by maek » Mon Dec 02, 2013 7:44 pm UTC
Hello,
I've already experimented with q3 source code (openarena) in the past and I've quickly take a look at the Unvanquished one, but..
I can't...
9 Replies
15013 Views
Last post by maek Fri Dec 06, 2013 8:29 am UTC
Distribution: Unvanquished portable for Linux
by RazZziel » Mon Nov 26, 2012 10:57 pm UTC
Hi there,
I'm packing a portable version of Unvanquished for
I downloaded the binaries from your site and tested them on my Archlinux. If I run...
10 Replies
19897 Views
Last post by Ishq Wed Nov 20, 2013 2:13 am UTC
Treepak
by bsp1t » Wed Nov 13, 2013 7:54 pm UTC
Treepak is almost finished. Dont mind the fps, many background apps eating gpu. The ferns/ground stuff is under 30 polys. The trees are under 1k....
4 Replies
8754 Views
Last post by bsp1t Thu Nov 14, 2013 2:33 am UTC
Forum permissions
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot post attachments in this forum