Request new features or present your ideas.
0 Replies
1353560 Views
Last post by illwieckz Fri Mar 25, 2022 11:05 am UTC
Locked Guidelines for Ideas & Suggestions
by kharnov » Mon Oct 19, 2015 10:04 pm UTC
Hi, and welcome to the Ideas & Suggestions sub-forum. This is where you post ideas regarding the game itself, although you can also post suggestions...
1 Replies
90178 Views
Last post by Viech Thu Oct 22, 2015 10:53 am UTC
Locked Global guidelines
by
kharnov »
Mon Aug 03, 2015 5:05 am UTC
» in
General Discussion
Hi, and welcome to the Unvanquished forum. I hope you enjoy your stay here.
Generally, we take a more laissez-faire approach to administrating the...
0 Replies
1333681 Views
Last post by kharnov Mon Aug 03, 2015 5:05 am UTC
Homepage Suggestion
by eldogbbhed » Sat Jan 19, 2013 11:44 pm UTC
I was eager to play this game when I noticed something quite astonishing.
It seems someone has hacked the Unvanquished homepage/download page and...
19 Replies
20368 Views
Last post by eldogbbhed Thu Feb 14, 2013 11:14 pm UTC
Minimap
by LordofTempest » Fri Feb 08, 2013 7:21 pm UTC
Hello
Often I lose myself in the map and I suggest a minimap
17 Replies
20143 Views
Last post by ViruS Thu Feb 14, 2013 11:16 am UTC
6 Replies
8755 Views
Last post by ViruS Tue Feb 12, 2013 12:01 pm UTC
Weapon Names
by seana11 » Sat Feb 02, 2013 3:38 am UTC
Yesterday on irc, it was suggested that we rename most of the weapons. None of the trem weapons except for the painsaw and the lucifer cannon really...
16 Replies
20708 Views
Last post by ViruS Sat Feb 09, 2013 11:58 am UTC
Poll I had a dream about Unvanquished
by lamefun » Wed Feb 06, 2013 8:36 am UTC
All alien classes had an alternative with long legs (I think that allowed them to move faster at the cosr of health, but not sure):
Humans...
1 Replies
3091 Views
Last post by ViruS Wed Feb 06, 2013 10:35 am UTC
knife?
by banksy » Sat Jan 19, 2013 7:35 am UTC
I know we have the saw, but is there a possibility that humans can choose between the blaster and a knife. With a knife doing higher damage, but of...
20 Replies
29208 Views
Last post by Viech Wed Jan 30, 2013 5:37 pm UTC
If you want vanquished to be successful
by Yoshi<3 » Wed Jan 16, 2013 5:09 am UTC
after you obviously done the ground work and the game is near completion.
If you want the game to succeed you need to find a way of blending in a...
13 Replies
17272 Views
Last post by StalKermit Thu Jan 17, 2013 3:17 pm UTC
Poll Fisheye camera for aliens!
by lamefun » Sat Jan 12, 2013 6:32 am UTC
Basically with fishcam we could make alien field of view up to 180 and make them feel more alien-ish.
18 Replies
29973 Views
Last post by ViruS Wed Jan 16, 2013 1:54 am UTC
Saint humans
by lamefun » Sat Jan 12, 2013 6:42 pm UTC
What if humans who've killed aliens worth at least 60 evos and made it to S3 without bleeding become saint: there's a barrier impenetrable for aliens...
17 Replies
18517 Views
Last post by Khaoz Tue Jan 15, 2013 12:19 pm UTC
Alien overmind
by lamefun » Sun Jan 13, 2013 1:40 pm UTC
Why do structures shut down without it? It makes zero sense. When left alone, aliens are still just as deadly, capable to make complex tactical...
7 Replies
8715 Views
Last post by ViruS Mon Jan 14, 2013 1:17 pm UTC
Poll Make egg bleeding really help!
by lamefun » Wed Jan 09, 2013 6:37 pm UTC
Let egg bleeding help mysterious ways!
For example: very little bullet damage reduction, little spread luck manipulation, little alien damage...
7 Replies
8356 Views
Last post by Kynes Thu Jan 10, 2013 6:50 am UTC
BOTS FOR THE SERVER EDITION
by icaro440 » Mon Jan 07, 2013 2:26 pm UTC
Guys could you make the bots available for the server edition (in future editions), please? although I may be asking something very difficult to do,...
7 Replies
7809 Views
Last post by ViruS Thu Jan 10, 2013 6:10 am UTC
Resources
by norfenstein » Thu Nov 15, 2012 4:12 am UTC
One of the assumptions we've all made for Unvanquished is that it should include certain common elements of strategy games, including resource...
45 Replies
73332 Views
Last post by Theyain Thu Jan 10, 2013 2:11 am UTC
22 Replies
23867 Views
Last post by banksy Wed Jan 09, 2013 2:38 am UTC
libwebp
by JOURNEYMAN » Tue Dec 04, 2012 4:00 pm UTC
Is there any way libwebp can be included in with the distribution so that the game can be compiled and run independent of which version the system...
8 Replies
9646 Views
Last post by danmal Fri Dec 28, 2012 5:26 am UTC
Mods & modes?
by kharnov » Wed Oct 31, 2012 7:53 pm UTC
I've merged two questions into one thread:
1.) Do we support mods?
2.) Do we want different game modes? if, how many? minimum and maximum?
6 Replies
7588 Views
Last post by velociostrich Wed Dec 26, 2012 2:02 am UTC
Powerups to make camping harder.
by tachikoma » Sun Dec 23, 2012 12:16 am UTC
Although haven't played much trem, but a different yet related game, camping seems a problem with every game of these characteristics.
The origin of...
0 Replies
2968 Views
Last post by tachikoma Sun Dec 23, 2012 12:16 am UTC
FewWeapon changes
by WhiteTech » Sun Dec 09, 2012 9:32 pm UTC
Ive been thinking about some weapon gameplay mechanics. I think the only hitscan weapons should be the MD and lasgun, weapons such as the rifle,...
8 Replies
9587 Views
Last post by WhiteTech Fri Dec 14, 2012 9:55 pm UTC
Poll a developer bounty system
by monstercameron » Mon Nov 05, 2012 7:19 pm UTC
crowdsource funds and offer bounties to artist/developers for completing objectives.
example, if a weapon needs to be redone and have multiple sizes...
18 Replies
24940 Views
Last post by velociostrich Mon Dec 10, 2012 2:49 am UTC
Marauder balls
by janev » Thu Dec 06, 2012 10:56 am UTC
Carrying on the conversation from the marauder concept art thread, what say you to some epic marauder balls and bowling for some humans?
The...
9 Replies
14092 Views
Last post by velociostrich Sat Dec 08, 2012 4:50 pm UTC
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