Request new features or present your ideas.
0 Replies
1353560 Views
Last post by illwieckz Fri Mar 25, 2022 11:05 am UTC
Locked Guidelines for Ideas & Suggestions
by kharnov » Mon Oct 19, 2015 10:04 pm UTC
Hi, and welcome to the Ideas & Suggestions sub-forum. This is where you post ideas regarding the game itself, although you can also post suggestions...
1 Replies
90178 Views
Last post by Viech Thu Oct 22, 2015 10:53 am UTC
Locked Global guidelines
by
kharnov »
Mon Aug 03, 2015 5:05 am UTC
» in
General Discussion
Hi, and welcome to the Unvanquished forum. I hope you enjoy your stay here.
Generally, we take a more laissez-faire approach to administrating the...
0 Replies
1333681 Views
Last post by kharnov Mon Aug 03, 2015 5:05 am UTC
Game Feel and Readability: Human Weapons
by Whales » Sun Mar 16, 2014 10:29 am UTC
Hey guys, Whales here. For those of you who don’t know me, I’m a veteran Tremulous player with seven years of experience under my belt. I’ve ranged...
1 Replies
4730 Views
Last post by Viech Sun Mar 16, 2014 6:34 pm UTC
Playing To Win
by Ishq » Mon Feb 17, 2014 3:32 am UTC
Background (of the most likely culprits)
We've tried many gameplay changes in the last two years. Our initial primary focus was to obliterate...
2 Replies
3819 Views
Last post by Ishq Tue Mar 04, 2014 3:42 am UTC
Tying a command's output to a console
by kangz » Fri Feb 14, 2014 8:13 pm UTC
Someone on the channel suggested that output and the completion of a command could be tied to the console it was ran in. It makes a lot of sense for...
1 Replies
3058 Views
Last post by Ishq Sat Feb 15, 2014 1:45 am UTC
Sensor Design
by Viech » Sat Jan 25, 2014 7:18 pm UTC
I opened an assignment for a Sensor structure concept. The assignment can be found here . This thread is for gameplay related discussion, I'll feed...
8 Replies
22665 Views
Last post by Viech Fri Feb 14, 2014 7:09 pm UTC
Small ideas & miscellaneous suggestions!
by kharnov » Sun Aug 05, 2012 12:54 am UTC
Here is a thread where you can post minor feature suggestions that probably wouldn't need a whole thread dedicated to them. Some things you can post...
183 Replies
285913 Views
Last post by Viech Tue Dec 31, 2013 6:27 pm UTC
Gameplay wish list
by norfenstein » Mon Nov 25, 2013 10:11 pm UTC
Here's a list of things I had planned or wanted in the Tremulous mod I started and abandoned long ago. Some of these might be usable as-is in...
7 Replies
10990 Views
Last post by norfenstein Thu Dec 26, 2013 11:34 pm UTC
Renderer Observations
by bsp1t » Wed Dec 11, 2013 8:56 am UTC
So i started some styled light tests that work in other engines - here are some results.
First of all the links (and there are few) that i have been...
3 Replies
5890 Views
Last post by bsp1t Sat Dec 14, 2013 6:12 pm UTC
I designed a gun, want one like it?
by rolandixor » Wed Dec 11, 2013 3:45 am UTC
I've been working on a gun for a story series of mine that will hopefully spawn a game. It's called the Hybrid Rifle, and can fire from a pair of...
5 Replies
11527 Views
Last post by rolandixor Thu Dec 12, 2013 3:03 pm UTC
List of library files
by JOURNEYMAN » Wed Dec 11, 2013 3:10 am UTC
I would be helpful if there was a list of necessary library files for compiling. That way, those who prefer to compile on their own can check to see...
2 Replies
4505 Views
Last post by JOURNEYMAN Thu Dec 12, 2013 2:13 am UTC
A few VM command system improvements/changes
by ZTM » Tue Nov 26, 2013 2:09 am UTC
I made did some cleanup to command system in Spearmint, may want to do similar in Unvanquished.
Based on this recent unv/engine-upgrade commit , I...
4 Replies
6108 Views
Last post by Anomalous Mon Dec 02, 2013 1:02 pm UTC
5 Replies
13230 Views
Last post by Elmo Sun Oct 27, 2013 9:27 am UTC
single player campaign
by DGMurdockIII » Mon Oct 21, 2013 3:36 pm UTC
I would love to see a single player campaign or at least a way to fight agenst bots as a start
3 Replies
5611 Views
Last post by ViruS Tue Oct 22, 2013 10:34 am UTC
Single Player
by Glitch2139 » Wed Oct 16, 2013 4:13 am UTC
Hello Unvanquished Community,
I enjoy the Multiplayer a lot, but it would be nice if Unvanquished this time had a storyline to it. Of how the humans...
2 Replies
5650 Views
Last post by ViruS Wed Oct 16, 2013 12:44 pm UTC
Totally new Team Overlay approach
by majkifajki » Wed Oct 02, 2013 7:41 pm UTC
Okay, I will be honest - I can't read team overlay for shit. So I have designed my own.
Before showing pretty pictures, funcionality first....
6 Replies
7091 Views
Last post by ViruS Thu Oct 10, 2013 5:29 am UTC
Tyrant's "PSI effect"
by majkifajki » Tue Sep 17, 2013 2:14 pm UTC
In Warhammer40K Tyranid's Tyrant has PSI abilities. He can control dominions of aliens.
What if Tyrant in Unvanquished had PSI emitting effect :...
3 Replies
5609 Views
Last post by vcxzet Wed Oct 02, 2013 10:12 pm UTC
Unvanquished Gameplay Pet Peeves
by Ishq » Mon Sep 30, 2013 1:06 am UTC
When we started our our own take on the gameplay, we all had one target: camping.
Well, we got it. Camping is a fail strategy. However, we have...
2 Replies
4086 Views
Last post by Anomalous Mon Sep 30, 2013 4:27 pm UTC
Grenade throwing mechanics
by Viech » Sat Sep 14, 2013 3:15 pm UTC
So, we decided we want to test a grenade that is thrown as opposed to magically launched fom the human's crotch. This thread is not about possible...
4 Replies
5571 Views
Last post by Ishq Sun Sep 15, 2013 11:15 pm UTC
Human structure auto repair
by Viech » Sat Sep 14, 2013 12:57 pm UTC
Currently, the only reason we consider to keep something like the defense computer is its auto repair ability. Let's first discuss if we really want...
11 Replies
13289 Views
Last post by janev Sun Sep 15, 2013 7:10 pm UTC
geoiplookup command
by jackforward » Thu Sep 12, 2013 8:15 pm UTC
i don't see 'geoiplookup' in the admin command list. if it's not implemented, i'd vote for it since i find it very useful.
3 Replies
6257 Views
Last post by Anomalous Fri Sep 13, 2013 6:57 pm UTC
Locked Help us setting confidence thresholds
by Viech » Wed Sep 11, 2013 1:16 pm UTC
Hey, in our next iteration on gameplay we are going to dissipate stages. Every class, weapon, upgrade and structure can have a confidence threshold...
0 Replies
4093 Views
Last post by Viech Wed Sep 11, 2013 1:16 pm UTC
Forum permissions
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot post attachments in this forum