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by illwieckz
Fri Jul 02, 2021 8:06 pm UTC
Forum: Ideas & Suggestions
Topic: Change layouts for less moving around at start
Replies: 11
Views: 294

Re: Change layouts for less moving around at start

Should bot not play during warmup? If real players can't play, bot should not…
by illwieckz
Tue Jun 29, 2021 1:49 am UTC
Forum: General Discussion
Topic: HEY DO YOU WANT AN AVATAR
Replies: 29
Views: 27987

Re: HEY DO YOU WANT AN AVATAR

Congratulation @freem! You're now a cute duckling having good time in sunny grass! :thumbup:
by illwieckz
Mon Jun 28, 2021 6:34 pm UTC
Forum: Troubleshooting
Topic: 0.52.1
Replies: 10
Views: 378

Re: 0.52.1

The fix is deployed on unvanquished.net and gg.illwieckz.net servers (and probably @freem's bot testing server as well).
by illwieckz
Sat Jun 26, 2021 4:41 pm UTC
Forum: Troubleshooting
Topic: 0.52.1
Replies: 10
Views: 378

Re: 0.52.1

I'm currently hosting a fix for evaluation on my “gg.illwieckz.net” servers.

On my end it seems to work properly.
by illwieckz
Sat Jun 26, 2021 4:06 pm UTC
Forum: Troubleshooting
Topic: 0.52.1
Replies: 10
Views: 378

Re: 0.52.1

Yeah it's one of the options disabled by the lowest preset.
by illwieckz
Sat Jun 19, 2021 3:34 pm UTC
Forum: Community Development
Topic: bot improvements mod
Replies: 18
Views: 652

Re: bot improvements mod

freem wrote:
  • human bots will equip (armors, backpacks, grenades) before going to repair stuff


For armors I can see the need, but for grenade, they may just waste the money if killed while repairing, right? Is there a way to do selective equipment?
by illwieckz
Tue Jun 08, 2021 4:52 am UTC
Forum: General Discussion
Topic: Re-licensing the wiki (without the non-commercial clause)
Replies: 34
Views: 43446

Re: Re-licensing the wiki (without the non-commercial clause)

This is done: https://wiki.unvanquished.net/wiki/Wiki_relicensing

We reviewed and rewrote or deleted the contributions we did not get answer for.

The effort lasted 48744 hours, 2031 days, about 5 years and 6 month.

It's now time to celebrate! :bsuit:

:advgranger: :beer: :granger:
by illwieckz
Sun Jun 06, 2021 5:41 am UTC
Forum: Community Development
Topic: How Difficult Would This Zombie Game Be To Re-Make On This Engine?
Replies: 17
Views: 1289

Re: How Difficult Would This Zombie Game Be To Re-Make On This Engine?

Better way to save your zombie layout by giving it a proper name ( why not zombie?):

Code: Select all

/layoutSave zombie

Then you can load your map with the zombie custom layout this way:

Code: Select all

/devmap chasm zombie
by illwieckz
Tue May 18, 2021 10:40 pm UTC
Forum: Community Development
Topic: How Difficult Would This Zombie Game Be To Re-Make On This Engine?
Replies: 17
Views: 1289

Re: How Difficult Would This Zombie Game Be To Re-Make On This Engine?

At this point, it's a complete game you want. Yes! Thank you for understanding this. People keep saying "mod" and while perhaps I can achieve all or most of this as a "mod" from a technical point of view, it really is a complete game that I want. We talk about mod because that's...
by illwieckz
Sat May 15, 2021 5:50 pm UTC
Forum: Community Development
Topic: How Difficult Would This Zombie Game Be To Re-Make On This Engine?
Replies: 17
Views: 1289

Re: How Difficult Would This Zombie Game Be To Re-Make On This Engine?

Game maker itself actually had a scripting language; gml (game maker language) and basically anything that could be done with a drag and drop box could also just be typed out. Dæmon/Unvanquished does not have such mechanism, you would have to acquire some basics of C Language . I started to do C wh...

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