Search found 67 matches
- Thu Aug 11, 2022 4:36 pm UTC
- Forum: Level Design
- Topic: New advanced map editor for Quake engines: TrenchBroom
- Replies: 45
- Views: 108180
Re: New advanced map editor for Quake engines: TrenchBroom
Anyone tried this recently? It seems like Quake3 patches are mostly supported now?
https://github.com/TrenchBroom/TrenchBr ... ag/v2022.1
https://github.com/TrenchBroom/TrenchBr ... ag/v2022.1
- Thu Aug 11, 2022 4:24 pm UTC
- Forum: Level Design
- Topic: Unvanquished mapping with DarkRadiant
- Replies: 15
- Views: 43164
- Thu Sep 16, 2021 12:27 am UTC
- Forum: Ideas & Suggestions
- Topic: Gameplay Overhaul
- Replies: 19
- Views: 34843
Re: Gameplay Overhaul
I fixed the link... the auto parser of this forum didn't like the trailing ) My suggestion is specifically to clone a mode that people already know and is easy to understand, thus having a sort of newbie mode for growing the player-base. There is a risk that this becomes the main game-play mode if i...
- Tue Sep 14, 2021 3:32 pm UTC
- Forum: Ideas & Suggestions
- Topic: Gameplay Overhaul
- Replies: 19
- Views: 34843
Re: Gameplay Overhaul
In my humble opinion doctoring around with the current game-play will not work and alienate the (few) current players. My suggestion would be to add an alternative game-mode and start out with more or less cloning Team Fortress 2's control-point mode*. Could be even human Vs. human as a start to mak...
- Fri May 14, 2021 7:17 pm UTC
- Forum: General Discussion
- Topic: Preparing the 0.52 release
- Replies: 3
- Views: 5406
Re: Preparing the 0.52 release
Awesome. Congrats and see you in the game :)
- Sat May 08, 2021 3:44 pm UTC
- Forum: General Discussion
- Topic: Testing the 0.52 Release Candidate
- Replies: 19
- Views: 19734
Re: Testing the 0.52 Release Candidate
80-120fps on medium settings. GL_VENDOR: Intel GL_RENDERER: Mesa Intel(R) HD Graphics 530 (SKL GT2) GL_VERSION: 4.6 (Core Profile) Mesa 21.0.3 GL_SHADING_LANGUAGE_VERSION: 4.60 GL_MAX_VERTEX_UNIFORM_COMPONENTS 16384 Using OpenGL 3.x context Using GPU vertex skinning with max 256 bones in a single pa...
- Fri Apr 30, 2021 8:23 pm UTC
- Forum: General Discussion
- Topic: Testing the 0.52 Release Candidate
- Replies: 19
- Views: 19734
Re: Testing the 0.52 Release Candidate
illwieckz wrote:Out of curiosity, is your GPU listed there? wiki:GPU compatibility matrix
No, but one that is very similar. Mine is a HD 530 as part of a i7-6700HQ mobile CPU.
- Sun Apr 25, 2021 11:28 pm UTC
- Forum: General Discussion
- Topic: Testing the 0.52 Release Candidate
- Replies: 19
- Views: 19734
Re: Testing the 0.52 Release Candidate
Seems to work fine here on Manjaro Linux running on an Intel GPU.
Lasgun model is a bit glitchy and becomes invisible from time to time.
- Thu Jul 13, 2017 2:59 pm UTC
- Forum: General Discussion
- Topic: Please don't die
- Replies: 31
- Views: 85230
Re: Please don't die
At least there seems to be some progress on the Xonotic port to the Daemon engine:
https://forums.xonotic.org/showthread.php?tid=7465
- Sun Mar 12, 2017 12:43 pm UTC
- Forum: General Discussion
- Topic: Please don't die
- Replies: 31
- Views: 85230
Re: Please don't die
I feel cheated... all the build up anticipation and still no release...