Search found 457 matches

by illwieckz
Sat Mar 20, 2021 8:36 pm UTC
Forum: Ideas & Suggestions
Topic: Rebalance tyrants
Replies: 3
Views: 124

Re: Rebalance tyrants

Does increasing mass give tyrant more self damage when falling from high? Does tyrant suffer from falling damage to begin with?
by illwieckz
Wed Mar 03, 2021 7:17 am UTC
Forum: Level Design
Topic: [doesn't work yet] Unvanquished mapping with DarkRadiant
Replies: 11
Views: 10731

Re: [doesn't work yet] Unvanquished mapping with DarkRadiant

Here is the PR for that Q3 legacy brush support in DarkRadiant: https://github.com/codereader/DarkRadiant/pull/15 Beware that DarkRadiant does not have exporter for that Q3 legacy brush format. So, with luck you may get the Q3 non-legacy brush format on writing, which is still compatible with NetRad...
by illwieckz
Wed Mar 03, 2021 5:01 am UTC
Forum: Level Design
Topic: [doesn't work yet] Unvanquished mapping with DarkRadiant
Replies: 11
Views: 10731

Re: [doesn't work yet] Unvanquished mapping with DarkRadiant

I added a (rough) Doom 3 .def file generator to mkeditorpacks (see unvanquished-mapeditor-support . I also patched (locally) DarkRadiant to finish the Quake 3 .map read support (it was still using dummy texture sizes in Q3 legacy brush parser) to get textures properly scaled, and I got this: https:/...
by illwieckz
Tue Mar 02, 2021 9:12 pm UTC
Forum: General Discussion
Topic: AI improvements
Replies: 6
Views: 302

Re: AI improvements

jump when you are on a small navmesh (that's already the case, but is too slow to trigger): it means you are on a box or in a hole Bots try to jump away when they have stayed within a small radius of an origin point for a long period of time. But adding something to detect small navmeshes could ind...
by illwieckz
Mon Feb 22, 2021 12:59 pm UTC
Forum: Community Development
Topic: [mod]Experimental Gameplay
Replies: 20
Views: 15638

Re: [mod]Experimental Gameplay

I also appreciate the fast building alien in Experimental, that's make the game more satisfying, which is good for a game.
by illwieckz
Thu Feb 11, 2021 7:45 am UTC
Forum: Ideas & Suggestions
Topic: make low aliens dangerous in their base, even to battlesuits
Replies: 9
Views: 791

Re: make low aliens dangerous in their base, even to battlesuits

I like your ideas but you are wasting time with your suggestions here. Just have to deal with it how it is or move on to another game, like me. The devs maybe answer your ideas but nothing more happens. What this project lacks is manpower, so yes, even if an idea is nice and get an answer and even ...
by illwieckz
Sat Feb 06, 2021 9:22 am UTC
Forum: Ideas & Suggestions
Topic: Vega Map - Backstory (For Possible Campaign)
Replies: 3
Views: 209

Re: Vega Map - Backstory (For Possible Campaign)

illwieckz wrote:
the one with the spiral stairs and elevator inside human base please tell me what it's called


You probably talk about Spacetracks, the one with trains passing by the human base?


Or parpax… Parpax is the one with the elevator we can go through when it's there. This map also have spiral stairs.
by illwieckz
Sat Feb 06, 2021 9:14 am UTC
Forum: Ideas & Suggestions
Topic: Vega Map - Backstory (For Possible Campaign)
Replies: 3
Views: 209

Re: Vega Map - Backstory (For Possible Campaign)

the one with the spiral stairs and elevator inside human base please tell me what it's called


You probably talk about Spacetracks, the one with trains passing by the human base?
by illwieckz
Thu Dec 03, 2020 9:01 am UTC
Forum: Troubleshooting
Topic: Windows local game won't start
Replies: 8
Views: 1308

Re: Windows local game won't start

:thumbup:

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