Search found 704 matches
- Tue Jan 07, 2025 1:42 am UTC
- Forum: Community Development
- Topic: Developer poll: Daemon API change log
- Replies: 9
- Views: 946
Re: Developer poll: Daemon API change log
Ah, that's a good idea too. Though I believe having one file per change is a bit too much, the merge conflicts coming from having a single file per engine version are very easy to solve (it's only a matter of keeping all the lines from both sides). But having one file per major version makes it easy...
- Mon Jan 06, 2025 5:42 pm UTC
- Forum: Community Development
- Topic: Developer poll: Daemon API change log
- Replies: 9
- Views: 946
Re: Developer poll: Daemon API change log
I also thought about a changelog folder, and I was going to suggest that. The idea would be such layout: changelog/0.56 changelog/0.55 The benefit would be to avoid completely any changelog merge when merging master to future branches. Solving merge conflicts when pushing branches should be easy, an...
- Thu Dec 26, 2024 3:15 pm UTC
- Forum: Community Development
- Topic: Vote : icons for tactic menu
- Replies: 21
- Views: 2840
- Thu Dec 26, 2024 3:14 pm UTC
- Forum: Community Development
- Topic: Vote : icons for tactic menu
- Replies: 21
- Views: 2840
Re: Vote : icons for tactic menu
For default
we may use a pen eraser, as it basically means to cancel every previous orders.
- Thu Dec 26, 2024 12:03 am UTC
- Forum: Community Development
- Topic: Vote : icons for tactic menu
- Replies: 21
- Views: 2840
Re: Vote : icons for tactic menu
I believe the attack
icon in the beacons menu is fine.
- Sun Dec 15, 2024 5:56 pm UTC
- Forum: General Discussion
- Topic: Bots flying using the jetpack
- Replies: 0
- Views: 1487
Bots flying using the jetpack
👀 You may have seen it on servers, but bots know how to use the jetpack! Such an awesome work by Sweet. 💪 🎬 Watch & like on Youtube:️ https://www.youtube.com/watch?v=0dZ-W92U4qs 🎞️ 🚀️ It will be part of the base game starting with Unvanquished 0.55.2. 🚀️ https://www.youtube.com/watch?v=0dZ-W92U4...
- Tue Dec 10, 2024 9:34 am UTC
- Forum: Feedback
- Topic: It is smooth, isn't it?
- Replies: 2
- Views: 1539
Re: It is smooth, isn't it?
Quoting IRC: <Ishq> indeed <Ishq> there was a time where the game was so buttery smooth i had tears in my eyes <Ishq> Like the animations were crisp <Ishq> but now I see jank in the animations, like they stutter <Ishq> it might also just be normalmap aliasing tho <Ishq> which bugs me when i look at ...
- Mon Dec 09, 2024 8:31 am UTC
- Forum: Feedback
- Topic: It is smooth, isn't it?
- Replies: 2
- Views: 1539
It is smooth, isn't it?
I want to share a feeling, I don't really know how to describe it. But since some releases, I feel the game extra smooth. I'm not talking about framerate, my hardware had been able to do short frametime and then high framerate for a very long time but I didn't get that feeling before. Also, My scree...
- Wed Oct 16, 2024 3:48 am UTC
- Forum: General Discussion
- Topic: Release candidate for 0.55 [RC2]
- Replies: 5
- Views: 3081
Re: Release candidate for 0.55 [RC2]
The bunker server is also running the release candidate (with bunker features atop), it requires the same beta
password.
You can connect to it that way:
Code: Select all
./daemon -homepath home -set password beta +connect 206.189.56.213:27960
- Wed Oct 16, 2024 12:46 am UTC
- Forum: General Discussion
- Topic: Release candidate for 0.55 [RC2]
- Replies: 5
- Views: 3081
Re: Release candidate for 0.55 [RC2]
There is a server running the release candidate named “RELEASE CANDIDATE”, one needs the password beta
to connect to it.
You can connect to it that way:
Code: Select all
./daemon -homepath home -set password beta +connect unvanquished.net:27959