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by illwieckz
Mon May 10, 2021 4:50 pm UTC
Forum: General Discussion
Topic: Testing the 0.52 Release Candidate
Replies: 20
Views: 1304

Re: Testing the 0.52 Release Candidate

Yes, I reextracted it on the Desktop and from there it does not work.

Edit: from command line I can run it when stored on the Desktop as well, but even after that I can't run it from the finder when stored on the desktop.
by illwieckz
Mon May 10, 2021 4:49 pm UTC
Forum: General Discussion
Topic: Testing the 0.52 Release Candidate
Replies: 20
Views: 1304

Re: Testing the 0.52 Release Candidate

Well, the first time, I tried it with the unvanquished_* folder on Desktop. But before running it from command line, I moved it to Home from command line, and to move it from Desktop to Home, I got a pop-up telling me the Terminal application tried to access the Desktop and I was asked to allow the ...
by illwieckz
Mon May 10, 2021 4:39 pm UTC
Forum: General Discussion
Topic: Testing the 0.52 Release Candidate
Replies: 20
Views: 1304

Re: Testing the 0.52 Release Candidate

Hi, I just tested the latest build on macOS (Apple Silicon with Rosetta 2), and got the following error message at launch: "Could not load default base pak 'unvanquished'". To reproduce, I downloaded the build, extracted game from the macOS archive, and made sure that the .app is next to ...
by illwieckz
Sun May 09, 2021 6:03 am UTC
Forum: General Discussion
Topic: Testing the 0.52 Release Candidate
Replies: 20
Views: 1304

Re: Testing the 0.52 Release Candidate

80-120fps on medium settings. Excellent! But I have the slight suspicion that the video memory might come from the build in Optimus Nvidia 970m that I have not used for these tests (no need for Unvanquished). I also got 3GB of video memory on similar Intel chip without Nvidia card being there at al...
by illwieckz
Sat May 01, 2021 2:40 am UTC
Forum: General Discussion
Topic: Testing the 0.52 Release Candidate
Replies: 20
Views: 1304

Re: Testing the 0.52 Release Candidate

Out of curiosity, is your GPU listed there? wiki:GPU compatibility matrix :smile: No, but one that is very similar. Mine is a HD 530 as part of a i7-6700HQ mobile CPU. I see, I assume you can do 60+ fps on 1920×1080 resolution with medium profile, do you confirm? Would you be able to paste the outp...
by illwieckz
Thu Apr 29, 2021 10:46 pm UTC
Forum: General Discussion
Topic: Testing the 0.52 Release Candidate
Replies: 20
Views: 1304

Re: Testing the 0.52 Release Candidate

be able to have multiple versions installed side-by-side, which will prove useful as time goes on, since mods and maps may become incompatible at some point with future releases. It's not the future we want. Well, we want it to be technically possible and it is, there is -homepath, -libpath, etc. B...
by illwieckz
Wed Apr 28, 2021 7:27 pm UTC
Forum: General Discussion
Topic: Testing the 0.52 Release Candidate
Replies: 20
Views: 1304

Re: Testing the 0.52 Release Candidate

The 0.52 RC 6 is available ( US , EU ), and running on the server! :advgranger: :dev: :bsuit: The first post was updated accordingly. Basically, the big change is the pulse rifle disappearing bug being fixed… YES ! The OpenAL log spam on Linux is expected to be fixed (it was planned for RC5 but I wh...
by illwieckz
Sun Apr 25, 2021 11:46 pm UTC
Forum: General Discussion
Topic: Testing the 0.52 Release Candidate
Replies: 20
Views: 1304

Re: Testing the 0.52 Release Candidate

Seems to work fine here on Manjaro Linux running on an Intel GPU. Hello @poVoq, nice to see you around! :smile: :bsuit: Out of curiosity, is your GPU listed there? wiki:GPU compatibility matrix :smile: Lasgun model is a bit glitchy and becomes invisible from time to time. You probably mean the puls...
by illwieckz
Sun Apr 25, 2021 3:38 pm UTC
Forum: General Discussion
Topic: Testing the 0.52 Release Candidate
Replies: 20
Views: 1304

Re: Testing the 0.52 Release Candidate

The 0.52 RC5 is available (US, EU), and running on the server! :advgranger: :dev: :bsuit:

The first post was updated accordingly.
by illwieckz
Sat Apr 24, 2021 1:03 am UTC
Forum: Ideas & Suggestions
Topic: Different lose conditions
Replies: 4
Views: 238

Re: Different lose conditions

negative buildpoints Beware than when deconstructing a drill/leech to move it a bit just to protect it a bit more or to give some % more efficiency, in the meantime the build point count can be negative for some seconds… As for the "No Leech" mode, how would that work when most (if not al...

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