Search found 433 matches

by illwieckz
Sat Jun 27, 2020 11:39 pm UTC
Forum: Level Design
Topic: Why we need a real raytracer for lightmaps rendering
Replies: 24
Views: 14816

Re: Why we need a real raytracer for lightmaps rendering

For reference, this is usual build with fast light and fast bounce (vega map): https://dl.illwieckz.net/b/unvanquished/shots/maps/vega/nofast-comparison/unvanquished_2020-06-29_043223_000.fast-light-fast-bounce.jpg And this is build with nofast light and nofast bounce (vega map, 1 day and 18 hours o...
by illwieckz
Sat Jun 27, 2020 11:31 pm UTC
Forum: Level Design
Topic: Why we need a real raytracer for lightmaps rendering
Replies: 24
Views: 14816

Re: Why we need a real raytracer for lightmaps rendering

The AMD Ryzen ThreadRipper 3990X is making GPU-based OpenCL rendering obsolete! Joke aside, look at those compilation runs I've done: https://dl.illwieckz.net/b/unvanquished/shots/fastbounce/20200626.fastbounce-q3map2-common.png I've done three AMD FX-9590 times because my good old one seems to not ...
by illwieckz
Sat Jun 27, 2020 11:00 pm UTC
Forum: Level Design
Topic: Please compile your maps without -fast but with -fastbounce
Replies: 0
Views: 176

Please compile your maps without -fast but with -fastbounce

The q3map2 “fast” lightmap falloff produces very ugly lightmaps but we cannot assume everyone can spend hours or days on map compilation by not using “nofast” lightmap falloff. For example my own old computer compiles the vega map in minutes with “fast” lightmap falloff, but compiles in two days wit...
by illwieckz
Mon Jun 15, 2020 1:56 am UTC
Forum: Ideas & Suggestions
Topic: Installation README file
Replies: 5
Views: 585

Re: Installation README file

Also we may also call it “Unvanquished Launcher”, because we want the player to launch Unvanquished with it, either it's already installed or not. Running Unvanquished by running the updater launcher is the best way to keep the game up to date: it runs the game if there is no update, or downloads up...
by illwieckz
Mon Jun 15, 2020 1:52 am UTC
Forum: Ideas & Suggestions
Topic: Installation README file
Replies: 5
Views: 585

Re: Installation README file

Hi illwieckz, When you say the downloader, do you mean the file (retrieved by the Download button) that's named: "UnvUpdaterLinux.zip" Yes. And also yes, we may rename it installer . Because it installs the game and updates. Also, what we have to care about are people installing the game....
by illwieckz
Sat Jun 06, 2020 10:34 pm UTC
Forum: Ideas & Suggestions
Topic: Installation README file
Replies: 5
Views: 585

Re: Installation README file

Note that you don't need to extract symbols, only the zip containing the engine for your system. It must be kept as is (if you have deleted it, don't worry that much, it's only useful to report bugs). The recommended way to download the game is now the downloader, but yes, a small README for those w...
by illwieckz
Sun May 10, 2020 4:51 am UTC
Forum: Community Development
Topic: [mod]Experimental Gameplay
Replies: 17
Views: 6017

Re: [mod]Experimental Gameplay

Gireen wrote:Maybe the beacons could be a way to interact with bot teammates.

I wish that for so many years…
by illwieckz
Sun May 10, 2020 4:18 am UTC
Forum: Community
Topic: Unvanquished in Numbers
Replies: 5
Views: 2997

Re: Unvanquished in Numbers

@Gireen I added the heatmap there: https://unvanquished.net/servers/

Would be cool to be able to re-generate it from time to time, automatically.
by illwieckz
Mon Apr 27, 2020 10:34 pm UTC
Forum: General Discussion
Topic: Random development shots
Replies: 26
Views: 21360

Re: Random development shots

Not a screenshot, but a short video¹ demonstrating the ability to use mouse buttons as builder to deconstruct things, while keeping those buttons available to fight in other context: https://dl.illwieckz.net/b/unvanquished/wip/granger-attack3-deconstruction/20200427-165753-000.unvanquished-granger-c...
by illwieckz
Sun Apr 19, 2020 5:38 pm UTC
Forum: Level Design
Topic: Updated NetRadiant builds
Replies: 1
Views: 3693

Re: Updated NetRadiant builds

NetRadiant builds for Windows (64 and 32-bit) and Linux (64-bit) were updated! ⋅ Download page: https://netradiant.gitlab.io/page/download/ ⋅ Latest release post: https://netradiant.gitlab.io/post/2020-04-19-easter-builds/ It's now possible to generate navmeshes and minimaps from...

Go to advanced search