Search found 436 matches

by illwieckz
Mon Sep 07, 2020 8:01 pm UTC
Forum: General Discussion
Topic: Converting PBR maps to Unvanquished?
Replies: 1
Views: 7659

Re: Converting PBR maps to Unvanquished?

While browsing the forum I noticed I forgot to answer to your question @quadbucks !

Dæmon will support PBR maps in upcoming release. The packing is ORM. :smile:
by illwieckz
Tue Sep 01, 2020 5:02 pm UTC
Forum: Level Design
Topic: Why we need a real raytracer for lightmaps rendering
Replies: 26
Views: 21035

Re: Why we need a real raytracer for lightmaps rendering

Hi @mjt and welcome! Yes, I'm procrastinating to link this project for too much time… :-) Baking with Cycles is going real, here is some screenshots stolen from Blendiant Task Force's discord , with Jedi Knight maps: https://cdn.discordapp.com/attachments/651224187259584545/733796859440791602/shot20...
by illwieckz
Tue Aug 18, 2020 10:58 am UTC
Forum: General Discussion
Topic: Wanted to say I enjoy the game. *With story*
Replies: 1
Views: 1718

Re: Wanted to say I enjoy the game. *With story*

Hi @Sparkmatic and welcome! I'm glad you got some good time with the game! :smile: Don't hesitate to join our channels (we have both IRC and discord and they are bridged together), a bot announces games when other people plays. Everything required to join can be found there: https://unvanquished.net...
by illwieckz
Sat Jun 27, 2020 11:39 pm UTC
Forum: Level Design
Topic: Why we need a real raytracer for lightmaps rendering
Replies: 26
Views: 21035

Re: Why we need a real raytracer for lightmaps rendering

For reference, this is usual build with fast light and fast bounce (vega map): https://dl.illwieckz.net/b/unvanquished/shots/maps/vega/nofast-comparison/unvanquished_2020-06-29_043223_000.fast-light-fast-bounce.jpg And this is build with nofast light and nofast bounce (vega map, 1 day and 18 hours o...
by illwieckz
Sat Jun 27, 2020 11:31 pm UTC
Forum: Level Design
Topic: Why we need a real raytracer for lightmaps rendering
Replies: 26
Views: 21035

Re: Why we need a real raytracer for lightmaps rendering

The AMD Ryzen ThreadRipper 3990X is making GPU-based OpenCL rendering obsolete! Joke aside, look at those compilation runs I've done: https://dl.illwieckz.net/b/unvanquished/shots/fastbounce/20200626.fastbounce-q3map2-common.png I've done three AMD FX-9590 times because my good old one seems to not ...
by illwieckz
Sat Jun 27, 2020 11:00 pm UTC
Forum: Level Design
Topic: Please compile your maps without -fast but with -fastbounce
Replies: 0
Views: 2914

Please compile your maps without -fast but with -fastbounce

The q3map2 “fast” lightmap falloff produces very ugly lightmaps but we cannot assume everyone can spend hours or days on map compilation by not using “nofast” lightmap falloff. For example my own old computer compiles the vega map in minutes with “fast” lightmap falloff, but compiles in two days wit...
by illwieckz
Mon Jun 15, 2020 1:56 am UTC
Forum: Ideas & Suggestions
Topic: Installation README file
Replies: 5
Views: 3880

Re: Installation README file

Also we may also call it “Unvanquished Launcher”, because we want the player to launch Unvanquished with it, either it's already installed or not. Running Unvanquished by running the updater launcher is the best way to keep the game up to date: it runs the game if there is no update, or downloads up...
by illwieckz
Mon Jun 15, 2020 1:52 am UTC
Forum: Ideas & Suggestions
Topic: Installation README file
Replies: 5
Views: 3880

Re: Installation README file

Hi illwieckz, When you say the downloader, do you mean the file (retrieved by the Download button) that's named: "UnvUpdaterLinux.zip" Yes. And also yes, we may rename it installer . Because it installs the game and updates. Also, what we have to care about are people installing the game....
by illwieckz
Sat Jun 06, 2020 10:34 pm UTC
Forum: Ideas & Suggestions
Topic: Installation README file
Replies: 5
Views: 3880

Re: Installation README file

Note that you don't need to extract symbols, only the zip containing the engine for your system. It must be kept as is (if you have deleted it, don't worry that much, it's only useful to report bugs). The recommended way to download the game is now the downloader, but yes, a small README for those w...
by illwieckz
Sun May 10, 2020 4:51 am UTC
Forum: Community Development
Topic: [mod]Experimental Gameplay
Replies: 17
Views: 10440

Re: [mod]Experimental Gameplay

Gireen wrote:Maybe the beacons could be a way to interact with bot teammates.

I wish that for so many years…

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