Search found 413 matches
- Mon Nov 18, 2019 3:47 pm UTC
- Forum: Community Development
- Topic: [mod]Experimental Gameplay
- Replies: 16
- Views: 343
Re: [mod]Experimental Gameplay
So we need the bots do some silly stuff :grin: So they would look more real. :grin: One annoying thing is that they basically know “where you are” at any time, they seem to rush to the path you use, you can't really surprise them, except if you manage to not touch the floor, which is hard as human....
- Sun Nov 17, 2019 3:09 pm UTC
- Forum: Community Development
- Topic: [mod]Experimental Gameplay
- Replies: 16
- Views: 343
Re: [mod]Experimental Gameplay
Now it works as intended. https://github.com/Gireen/Unvanquished/tree/devolve Great! The next problem are the bots. It would be nice if they could build there base and repair it. I read that Bot could do this earlier but i cant find any code related to that. I'm not sure this even existed. I rememb...
- Sat Nov 16, 2019 12:51 pm UTC
- Forum: Community Development
- Topic: [mod]Experimental Gameplay
- Replies: 16
- Views: 343
Re: [mod]Experimental Gameplay
https://dl.illwieckz.net/b/unvanquished/experiment/exgp/unvanquished_2019-11-16_130026_000.jpg Maybe tell the player is too far from overmind instead of telling the location is too far from base, this looks like a legit forward base (with egg, etc.). Note: devol v e . :smile: Also, this is very con...
- Sat Nov 16, 2019 12:41 pm UTC
- Forum: Community Development
- Topic: [mod]Experimental Gameplay
- Replies: 16
- Views: 343
Re: [mod]Experimental Gameplay
penalization of not recovering previously spent evos There is no limitation in devolving yet. :confused: Seems like devolving to granger or dretch returns 0 mps but all other classes return the spend points. I see, I only tested devolving to granger/dretch. I just tested the update that requires th...
- Tue Nov 12, 2019 7:03 am UTC
- Forum: Community Development
- Topic: [mod]Experimental Gameplay
- Replies: 16
- Views: 343
Re: [mod]Experimental Gameplay
I just tried the mod, that looks good and the simple penalization of not recovering previously spent evos seems fair. An interesting side effect is that it's now possible to devolve from advanced granger to granger, which is pretty useless (but harmless). 

- Mon Nov 11, 2019 12:29 am UTC
- Forum: Community Development
- Topic: [mod]Experimental Gameplay
- Replies: 16
- Views: 343
Re: [mod]Experimental Gameplay
Gireen wrote:A cocoon ... that sound like the hovel could make a return![]()
Oh yes ! But it would be vulnerable, not like the original hovel.

I miss the hovel easter egg in perseus…
- Sun Nov 10, 2019 5:27 am UTC
- Forum: Community Development
- Topic: [mod]Experimental Gameplay
- Replies: 16
- Views: 343
Re: [mod]Experimental Gameplay
Devolving near overmind sounds good. Devolving near overmind or egg sounds good because of outposts. Since there is a need for an living overmind to evolve/devolve in any way, this seems ok to require the overmind to be alive and to be near an egg (or the om itself), so dretch spawner can devolve t...
- Sat Nov 09, 2019 12:35 am UTC
- Forum: General Discussion
- Topic: Why do you guys keep developing the game with no players playing the game?
- Replies: 8
- Views: 855
Re: Why do you guys keep developing the game with no players playing the game?
Thanks for nailing the thing @Gireen. The only way to fix gameplay is to experiment with it. The situation just uncovers our need for gameplay contributors and experimenters. There is no really other drama than the lack of contributors. I know Viech was the kind of guy experimenting on gameplay part...
- Sat Nov 09, 2019 12:32 am UTC
- Forum: Community Development
- Topic: [mod]Experimental Gameplay
- Replies: 16
- Views: 343
Re: [mod]Experimental Gameplay
Like hummies being able to sold their weapon, aliens being able to devolve would not be bad if it's a transaction. But due to the nature of aliens being able to regenerate and reload without to return to base, they would be overpowered if devolving costs nothing. We may imagine the evolve points spe...
- Mon Nov 04, 2019 3:36 am UTC
- Forum: General Discussion
- Topic: Why do you guys keep developing the game with no players playing the game?
- Replies: 8
- Views: 855
Re: Why do you guys keep developing the game with no players playing the game?
I'll speak for myself: I only care to be alive. It means everything else is contingency. It means everything you may get is a gift. It also means you can only place hope on life, which is the only thing to put hope on.