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by illwieckz
Thu Apr 02, 2020 11:45 pm UTC
Forum: Troubleshooting
Topic: New install - Various issues
Replies: 6
Views: 81

Re: New install - Various issues

I don't know why nexes do not build on your end, the related SDK must be autodownloaded and configured by cmake at build time. Maybe you may paste a full build log on a public paste sharing website, and open an issue on the engine bug tracker to link it with a small description of the issue you're f...
by illwieckz
Tue Feb 25, 2020 3:19 pm UTC
Forum: Community
Topic: Unvanquished in Numbers
Replies: 2
Views: 458

Re: Unvanquished in Numbers

Gireen wrote:Image
In this heatmap we see as expected that around the announced dev game time the highest activity is. Followed by early monday evening.


That Monday peak was a surprise to me, and the Friday trend is interesting to notice. Such graphics are useful.
by illwieckz
Fri Jan 03, 2020 4:21 pm UTC
Forum: General Discussion
Topic: HEY DO YOU WANT AN AVATAR
Replies: 18
Views: 11029

Re: HEY DO YOU WANT AN AVATAR

hello @poisionkinggg and welcome, I thought a rabbit was not cute enough so I found you a rabbit disguised as a bunny! :3
by illwieckz
Thu Dec 12, 2019 6:33 am UTC
Forum: Troubleshooting
Topic: Help Setting Up Dedicated Server?
Replies: 2
Views: 1292

Re: Help Setting Up Dedicated Server?

Hello! I am a noob when it comes to any of this kind of stuff so I appreciate any help I can get! I was attempting to following the instructions to set up a dedicated server and I encountered an issue when starting the server that reads, "./startsv.sh: line 1: ./daemonded: No such file or dire...
by illwieckz
Mon Nov 18, 2019 3:47 pm UTC
Forum: Community Development
Topic: [mod]Experimental Gameplay
Replies: 16
Views: 2234

Re: [mod]Experimental Gameplay

So we need the bots do some silly stuff :grin: So they would look more real. :grin: One annoying thing is that they basically know “where you are” at any time, they seem to rush to the path you use, you can't really surprise them, except if you manage to not touch the floor, which is hard as human....
by illwieckz
Sun Nov 17, 2019 3:09 pm UTC
Forum: Community Development
Topic: [mod]Experimental Gameplay
Replies: 16
Views: 2234

Re: [mod]Experimental Gameplay

Now it works as intended. https://github.com/Gireen/Unvanquished/tree/devolve Great! The next problem are the bots. It would be nice if they could build there base and repair it. I read that Bot could do this earlier but i cant find any code related to that. I'm not sure this even existed. I rememb...
by illwieckz
Sat Nov 16, 2019 12:51 pm UTC
Forum: Community Development
Topic: [mod]Experimental Gameplay
Replies: 16
Views: 2234

Re: [mod]Experimental Gameplay

https://dl.illwieckz.net/b/unvanquished/experiment/exgp/unvanquished_2019-11-16_130026_000.jpg Maybe tell the player is too far from overmind instead of telling the location is too far from base, this looks like a legit forward base (with egg, etc.). Note: devol v e . :smile: Also, this is very con...
by illwieckz
Sat Nov 16, 2019 12:41 pm UTC
Forum: Community Development
Topic: [mod]Experimental Gameplay
Replies: 16
Views: 2234

Re: [mod]Experimental Gameplay

penalization of not recovering previously spent evos There is no limitation in devolving yet. :confused: Seems like devolving to granger or dretch returns 0 mps but all other classes return the spend points. I see, I only tested devolving to granger/dretch. I just tested the update that requires th...
by illwieckz
Tue Nov 12, 2019 7:03 am UTC
Forum: Community Development
Topic: [mod]Experimental Gameplay
Replies: 16
Views: 2234

Re: [mod]Experimental Gameplay

I just tried the mod, that looks good and the simple penalization of not recovering previously spent evos seems fair. An interesting side effect is that it's now possible to devolve from advanced granger to granger, which is pretty useless (but harmless). :grin:
by illwieckz
Mon Nov 11, 2019 12:29 am UTC
Forum: Community Development
Topic: [mod]Experimental Gameplay
Replies: 16
Views: 2234

Re: [mod]Experimental Gameplay

Gireen wrote:A cocoon ... that sound like the hovel could make a return :leech: :grin:


Oh yes ! But it would be vulnerable, not like the original hovel. :smile:

I miss the hovel easter egg in perseus…

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