Search found 444 matches

by illwieckz
Wed Nov 11, 2020 11:44 pm UTC
Forum: General Discussion
Topic: Random development shots
Replies: 27
Views: 29887

Re: Random development shots

You already seen this? Yes, we brag about it since two years at least! https://dl.illwieckz.net/b/unvanquished/wip/lasgun/unvanquished_2020-11-11_184719_000.jpg New lasgun is complete (first person view and third person view!) look at it: https://dl.illwieckz.net/b/unvanquished/wip/lasgun/unvanquish...
by illwieckz
Tue Nov 10, 2020 1:35 am UTC
Forum: Ideas & Suggestions
Topic: Alien siege weapons
Replies: 3
Views: 213

Re: Alien siege weapons

Oh yes if they move by jumping like fleas, it solves hard-to-reach buiildable problems… And if a buildable is absolutely unreachable, then we would have to praise the builder skills. The anthill is a nice idea.
by illwieckz
Tue Nov 03, 2020 1:02 am UTC
Forum: Ideas & Suggestions
Topic: Alien siege weapons
Replies: 3
Views: 213

Re: Alien siege weapons

or small bots that continuously start suicide attacks That looks good, a bit like the hive mechanics but as a siege buildable. Making those small bots walking to make it different from the hive would be good, but we still don't know how to make bots wallwalk (and navmeshes are not produced for wall...
by illwieckz
Mon Oct 05, 2020 2:48 am UTC
Forum: Community Development
Topic: Hosting Unvanquished servers until 0.52 comes out
Replies: 1
Views: 1647

Hosting Unvanquished servers until 0.52 comes out

Bot management is easy. With the sample config files provided, you'll get a 3v3 bot game and one bot will leave when one real player joins, etc. As a server admin, you can put more bots in a team or in both teams by doing things like that: /bot fill 6 /bot fill 6 aliens /bot fill 6 humans First comm...
by illwieckz
Mon Oct 05, 2020 2:37 am UTC
Forum: Community Development
Topic: Hosting Unvanquished servers until 0.52 comes out
Replies: 1
Views: 1647

Hosting Unvanquished servers until 0.52 comes out

Hi, if you wanna host a server, welcome! Here is the instructions to give players the best experience! Configuration sample files, map rotation example, bot management, bug fixes, everything to make your server a first class server! :bsuit: This guide assumes you run Linux, if you run Windows or mac...
by illwieckz
Tue Sep 29, 2020 4:36 am UTC
Forum: Level Design
Topic: Tilemap Maps
Replies: 1
Views: 1363

Re: Tilemap Maps

Interesting! That reminds me a bit http://aa2map.sourceforge.net/ but with an editor :smile:

For the one you linked, I guess a map converter is required.
by illwieckz
Fri Sep 25, 2020 11:55 pm UTC
Forum: Troubleshooting
Topic: Unable to set dedicated server to local or LAN only
Replies: 3
Views: 1431

Re: Unable to set dedicated server to local or LAN only

Yes, it's work in progress. I've seen it listed there: https://wiki.unvanquished.net/wiki/Cvar_Changes

But that's probably the only place at this point. :granger:

[Edit, in fact it's misstyped in that page, I fix it lol :tongue:]
by illwieckz
Fri Sep 25, 2020 11:39 pm UTC
Forum: General Discussion
Topic: HEY DO YOU WANT AN AVATAR
Replies: 23
Views: 23673

Re: HEY DO YOU WANT AN AVATAR

Hi @d7bh and welcome! I hope this one is cute enough for you! :wink:
by illwieckz
Mon Sep 07, 2020 8:01 pm UTC
Forum: General Discussion
Topic: Converting PBR maps to Unvanquished?
Replies: 1
Views: 8819

Re: Converting PBR maps to Unvanquished?

While browsing the forum I noticed I forgot to answer to your question @quadbucks !

Dæmon will support PBR maps in upcoming release. The packing is ORM. :smile:
by illwieckz
Tue Sep 01, 2020 5:02 pm UTC
Forum: Level Design
Topic: Why we need a real raytracer for lightmaps rendering
Replies: 26
Views: 25693

Re: Why we need a real raytracer for lightmaps rendering

Hi @mjt and welcome! Yes, I'm procrastinating to link this project for too much time… :-) Baking with Cycles is going real, here is some screenshots stolen from Blendiant Task Force's discord , with Jedi Knight maps: https://cdn.discordapp.com/attachments/651224187259584545/733796859440791602/shot20...

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