Search found 783 matches

by illwieckz
Fri Jun 05, 2026 12:48 am UTC
Forum: Map Releases
Topic: Jota 2
Replies: 43
Views: 1126527

Re: Jota 2

It's impressive how convincing this sun shadow is cancelled by the nearby light…

Image

by illwieckz
Fri Jun 05, 2026 12:42 am UTC
Forum: Map Releases
Topic: Jota 2
Replies: 43
Views: 1126527

Re: Jota 2

I just felt something very special… It's comes with an awe like “wait, what, we can do that?”. This feeling doesn't come from something bling bling , but from something looking credible without bragging about it, just being convincing. Instead of just seeing things on screen because they are bright ...
by illwieckz
Fri Jun 05, 2026 12:20 am UTC
Forum: Map Releases
Topic: Jota 2
Replies: 43
Views: 1126527

Re: Jota 2

Nice!! I just uploaded it to my server! 😍️

by illwieckz
Thu Jun 04, 2026 2:16 pm UTC
Forum: General Discussion
Topic: Daemon engine porting exercise
Replies: 8
Views: 2257

Re: Daemon engine porting exercise

I noticed that credit.roq isn't played (it displays the “missing image” shader instead) when quitting, despite being shipped.

by illwieckz
Thu Jun 04, 2026 1:48 pm UTC
Forum: General Discussion
Topic: Daemon engine porting exercise
Replies: 8
Views: 2257

Re: Daemon engine porting exercise

The fact input isn't read properly when fps is low means you can't even control your player when there is fire! 😆️

by illwieckz
Thu Jun 04, 2026 1:45 pm UTC
Forum: General Discussion
Topic: Daemon engine porting exercise
Replies: 8
Views: 2257

Re: Daemon engine porting exercise

I experience very bad performance when there is fire: With fire (6fps here): slow Without fire (200fps here): fast This can even go down to 4fps: slow This makes it unplayable as soon as a dynamite explodes. That's probably a slow IPC thing like we had with particles in Unvanquished. System: Ubuntu ...
by illwieckz
Thu Jun 04, 2026 12:57 pm UTC
Forum: General Discussion
Topic: Daemon engine porting exercise
Replies: 8
Views: 2257

Re: Daemon engine porting exercise

Excellent! After playing a bit bank robbery I did a callvote for switching to deathmatch gameplay and that killed the server. 🤭️

by illwieckz
Wed May 20, 2026 3:32 am UTC
Forum: Map Releases
Topic: CTCS
Replies: 14
Views: 147804

Re: Cosmic Tactical Combat Simulator

Hey illwieckz, thank you for your reply! > "What was the approximate compute time for the CTCS lightmaps on your end?" I think it was around 30–40 minutes for all stages on a Ryzen 9 7950X3D with 64 GB RAM running Windows 11. I see, that's what I expected. When reworking some lighting and...
by illwieckz
Mon May 18, 2026 2:26 am UTC
Forum: Map Releases
Topic: CTCS
Replies: 14
Views: 147804

Re: Cosmic Tactical Combat Simulator

My server now hosts the map! That's excellent work! :bsuit:

by illwieckz
Sat May 16, 2026 9:43 am UTC
Forum: Map Releases
Topic: CTCS
Replies: 14
Views: 147804

Re: Cosmic Tactical Combat Simulator

I also wanted to say I like the gloomy atmosphere of it! The sRGB lightmap storage seems to be a great help there to keep this gloomy atmosphere while avoiding color banding in the darkened areas. It's great to see maps starting to leverage that! I was eager to see how it would look once those impro...