It's impressive how convincing this sun shadow is cancelled by the nearby light…
Search found 783 matches
- Fri Jun 05, 2026 12:48 am UTC
- Forum: Map Releases
- Topic: Jota 2
- Replies: 43
- Views: 1126527
- Fri Jun 05, 2026 12:42 am UTC
- Forum: Map Releases
- Topic: Jota 2
- Replies: 43
- Views: 1126527
Re: Jota 2
I just felt something very special… It's comes with an awe like “wait, what, we can do that?”. This feeling doesn't come from something bling bling , but from something looking credible without bragging about it, just being convincing. Instead of just seeing things on screen because they are bright ...
- Fri Jun 05, 2026 12:20 am UTC
- Forum: Map Releases
- Topic: Jota 2
- Replies: 43
- Views: 1126527
Re: Jota 2
Nice!! I just uploaded it to my server!
- Thu Jun 04, 2026 2:16 pm UTC
- Forum: General Discussion
- Topic: Daemon engine porting exercise
- Replies: 8
- Views: 2257
Re: Daemon engine porting exercise
I noticed that credit.roq isn't played (it displays the “missing image” shader instead) when quitting, despite being shipped.
- Thu Jun 04, 2026 1:48 pm UTC
- Forum: General Discussion
- Topic: Daemon engine porting exercise
- Replies: 8
- Views: 2257
Re: Daemon engine porting exercise
The fact input isn't read properly when fps is low means you can't even control your player when there is fire!
- Thu Jun 04, 2026 1:45 pm UTC
- Forum: General Discussion
- Topic: Daemon engine porting exercise
- Replies: 8
- Views: 2257
Re: Daemon engine porting exercise
I experience very bad performance when there is fire: With fire (6fps here): slow Without fire (200fps here): fast This can even go down to 4fps: slow This makes it unplayable as soon as a dynamite explodes. That's probably a slow IPC thing like we had with particles in Unvanquished. System: Ubuntu ...
- Thu Jun 04, 2026 12:57 pm UTC
- Forum: General Discussion
- Topic: Daemon engine porting exercise
- Replies: 8
- Views: 2257
Re: Daemon engine porting exercise
Excellent! After playing a bit bank robbery I did a callvote for switching to deathmatch gameplay and that killed the server.
- Wed May 20, 2026 3:32 am UTC
- Forum: Map Releases
- Topic: CTCS
- Replies: 14
- Views: 147804
Re: Cosmic Tactical Combat Simulator
Hey illwieckz, thank you for your reply! > "What was the approximate compute time for the CTCS lightmaps on your end?" I think it was around 30–40 minutes for all stages on a Ryzen 9 7950X3D with 64 GB RAM running Windows 11. I see, that's what I expected. When reworking some lighting and...
- Mon May 18, 2026 2:26 am UTC
- Forum: Map Releases
- Topic: CTCS
- Replies: 14
- Views: 147804
Re: Cosmic Tactical Combat Simulator
My server now hosts the map! That's excellent work! ![]()
- Sat May 16, 2026 9:43 am UTC
- Forum: Map Releases
- Topic: CTCS
- Replies: 14
- Views: 147804
Re: Cosmic Tactical Combat Simulator
I also wanted to say I like the gloomy atmosphere of it! The sRGB lightmap storage seems to be a great help there to keep this gloomy atmosphere while avoiding color banding in the darkened areas. It's great to see maps starting to leverage that! I was eager to see how it would look once those impro...

