Search found 399 matches

by illwieckz
Tue Oct 15, 2019 10:10 pm UTC
Forum: Ideas & Suggestions
Topic: VR?
Replies: 1
Views: 16

Re: VR?

For sure it would be great!

I know there is some stereo rendering stuff in ioquake3 engine, maybe the first step would be to port some of this code. It's not enough for VR, but would be a step forward it. :smile:
by illwieckz
Sun Oct 13, 2019 6:37 pm UTC
Forum: Ideas & Suggestions
Topic: possibility of universal protocol
Replies: 4
Views: 198

Re: possibility of universal protocol

The engine still supports the old tremulous model formats, so a tremulous-like mod is very doable.
by illwieckz
Wed Oct 09, 2019 10:32 pm UTC
Forum: General Discussion
Topic: enable weapon sway
Replies: 3
Views: 228

Re: enable weapon sway

Interesting! How can we tweak?
by illwieckz
Wed Oct 09, 2019 10:31 pm UTC
Forum: Ideas & Suggestions
Topic: possibility of universal protocol
Replies: 4
Views: 198

Re: possibility of universal protocol

Yeah, I don't see any need for an universal protocol. I even find the idea weird from the start. What's the point of updating stuff if you have to not update stuff ? Why caring about old builds ? Most of the breakages are there to improve stuff that cannot be fixed without breaking things, basically...
by illwieckz
Mon Sep 02, 2019 5:00 pm UTC
Forum: Level Design
Topic: Simplest way to create map from Sketchfab?
Replies: 1
Views: 75

Re: Simplest way to create map from Sketchfab?

See my answer there: https://github.com/Unvanquished/unvanquished-mapeditor-support/issues/18#issuecomment-527203334 Note that I moved your topic from “ Map Releases ” (which is to announce ready to use maps) to “ Level Design ” (which is to talk about mapping in general: tools, how to do things, as...
by illwieckz
Sun Sep 01, 2019 8:45 pm UTC
Forum: Community Development
Topic: Building Unvanquished git on Lubuntu
Replies: 8
Views: 3593

Re: Building Unvanquished git on Lubuntu

Yeah, as said on GitHub the debian build scripts are not currently maintained so don't expect to get something with that. The usual cmake method must work.

In anyway, welcome ! :smile:
by illwieckz
Wed Aug 14, 2019 6:40 pm UTC
Forum: Ideas & Suggestions
Topic: Such a great game, but....
Replies: 4
Views: 600

Re: Such a great game, but....

Would you guys consider hosting the game on Steam? We are not against the idea of being available on Steam. By the way, it's important to say that Steam is not an hosting service. Putting a game on Steam is not about hosting files, it's about publishing a game, and publishing a game is full time jo...
by illwieckz
Wed Aug 07, 2019 11:21 pm UTC
Forum: Level Design
Topic: Updated NetRadiant builds
Replies: 0
Views: 452

Updated NetRadiant builds

https://dl.illwieckz.net/b/netradiant/screenshots/showcase/20190808-024206-000.netradiant-unvanquished-plat23.png My latest NetRadiant build for Linux, was successfully tested on Ubuntu 18.04, 19.04, Fedora 30, Solus 4 and current Arch and Gentoo: ⋅  https://dl.illwieckz.net/b/netradiant/...
by illwieckz
Sat Jul 13, 2019 3:11 pm UTC
Forum: Feedback
Topic: Unvanquished 0.51.1 server map rotation not working
Replies: 2
Views: 680

Re: Unvanquished 0.51.1 server map rotation not working

Hi @constatinus. :smile: You can forget the ~/.unvanquished directory since it's the older directory used by previous versions of the game. Newer versions starting with 0.51.1 (the current one at the time I'm writing this) now follows XDG guidelines and use ~/.local/share/unvanquished directory inst...
by illwieckz
Tue May 08, 2018 10:38 pm UTC
Forum: Map Releases
Topic: Tremulous Classic community map pack
Replies: 10
Views: 5763

Re: Tremulous Classic community map pack

Here are some previews on enhancements I did on Arachnid2! :bsuit: First, the vis was absolutely crazy: https://dl.illwieckz.net/b/unvanquished/shots/maps/arachnid2/20170728-184632-000.netradiant-arachnid2-prtview.png https://dl.illwieckz.net/b/unvanquished/shots/maps/arachnid2/20170728-185027-000.n...

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