POD

Maps and texture sets.
yalt
Posts: 14
Joined: Mon Dec 03, 2012 9:51 pm UTC

POD

Post by yalt »

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Last edited by yalt on Sun Sep 01, 2024 7:23 am UTC, edited 1 time in total.
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Ishq
Project Head
Posts: 1152
Joined: Tue Mar 06, 2012 8:32 pm UTC

Re: WIP-thread: POD.bsp

Post by Ishq »

This is looking great. Keep it up.

yalt
Posts: 14
Joined: Mon Dec 03, 2012 9:51 pm UTC

Re: WIP-thread: POD.bsp

Post by yalt »

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Last edited by yalt on Sun Sep 01, 2024 7:23 am UTC, edited 1 time in total.
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Theyain
Mantis
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Re: WIP-thread: POD.bsp

Post by Theyain »

That looks nice

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kharnov
Granger
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Clan: GT
Location: New York City

Re: WIP-thread: POD.bsp

Post by kharnov »

Wow, this is coming out awesome.

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gavlig
Animator
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Joined: Wed Mar 14, 2012 1:20 pm UTC

Re: WIP-thread: POD.bsp

Post by gavlig »

yalt, you're a fantastic mapper, can't wait to see that map in action :)

yalt
Posts: 14
Joined: Mon Dec 03, 2012 9:51 pm UTC

Re: WIP-thread: POD.bsp

Post by yalt »

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Last edited by yalt on Sun Sep 01, 2024 7:23 am UTC, edited 1 time in total.
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Theyain
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Re: WIP-thread: POD.bsp

Post by Theyain »

I REALLY like that you add all sorts of things to the map for detail and what not. It keeps the map from looking plain.

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velociostrich
Dragoon
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Joined: Thu Mar 08, 2012 6:24 pm UTC

Re: WIP-thread: POD.bsp

Post by velociostrich »

Do you think you could brighten up some of the areas, or are you opposed to the idea? I think it's too dark. Even if Tremulous players have come to expect darkly lit maps, I think it's just as common for them to jack up their gamma, which just makes the map look bad. (Also, gamma doesn't work consistently across different OS/hardware combinations.)

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Ishq
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Re: WIP-thread: POD.bsp

Post by Ishq »

How the heck do you always get 200 FPS???

ps: Looking great :)

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