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Game Mode: Spike

Posted: Sat Dec 01, 2012 3:38 pm UTC
by seana11

I had a dream last night about unvanquished, and the players were doing a zombie-mode human vs. human gamemode of sorts. I asked what if was called, and they said "spike". Here are some tentative rules based on that, although with modifications.

  • The respawn rate is 5 seconds

  • All humans start out as god

  • At 30 seconds, all buildings are destroyed

  • At 45 seconds, all players lose god mode

  • The round continues until all opposing players are dead

  • Evos carry over between rounds

  • There are an odd number of rounds; whichever team wins the most rounds wins.

Based on an average round length of 2-3 minutes, a good number of rounds for a medium length game would be 15. For shorter rounds, 5 would probably be a good number, and for longer round (>=60 minutes), 25 would work.


Re: Game Mode: Spike

Posted: Sat Dec 01, 2012 5:43 pm UTC
by StalKermit

I had a dream that my four little children will one day live in a nation where they will not be judged by the color of their skin but by the content of their character.


Re: Game Mode: Spike

Posted: Sat Dec 01, 2012 8:42 pm UTC
by kharnov
StalKermit wrote:

I had a dream that my four little children will one day live in a nation where they will not be judged by the color of their skin but by the content of their character.


Re: Game Mode: Spike

Posted: Sun Dec 02, 2012 7:01 am UTC
by ViruS

A similar trem mod has been made in the past, and it was somewhat successful until it stopped being updated.. I've recorded a few games, and this is what it looks like:

phpBB [video]

http://www.youtube.com/watch?v=5DmaNb92NHg[/video]

phpBB [video]

http://www.youtube.com/watch?v=cPoWqy3VQGo[/video]
The "bronze/silver/gold" medals are inspired by L4D's survival mode so it isn't original. After 10:00, dead players and spectators may join zombies and help kill off the rest of the survivors. There was a little "cheat" thing where zombies actually had like a range of 1000 or so units so you could 'snipe' out humans out of reach.
There's more to explain but it's too much.


Re: Game Mode: Spike

Posted: Sun Dec 02, 2012 7:06 pm UTC
by seana11

I'm not really aiming for a zombie mod. I don't like the style of those, really. I was going for something like "Last team standing."


Re: Game Mode: Spike

Posted: Mon Dec 03, 2012 12:38 am UTC
by Ishq

...You mean, what we currently have?


Re: Game Mode: Spike

Posted: Mon Dec 03, 2012 12:51 am UTC
by kharnov
Ishq wrote:

...You mean, what we currently have?


Re: Game Mode: Spike

Posted: Mon Dec 03, 2012 12:06 pm UTC
by KenuR

Guys, I think kharnov's parrot has escaped from its cage again. :rolleyes:


Re: Game Mode: Spike

Posted: Tue Dec 04, 2012 12:09 am UTC
by seana11

No, I don't. What happens here is that people have a set number of spawns for the entire game. This prevents feeding, and encourages individuals to work as a team to stay alive.


Re: Game Mode: Spike

Posted: Tue Dec 04, 2012 1:10 pm UTC
by ViruS
seana11 wrote:

No, I don't. What happens here is that people have a set number of spawns for the entire game. This prevents feeding, and encourages individuals to work as a team to stay alive.

Tickets. BF3 uses tickets. Same thing, only just you need to capture "zones" to prevent ur tickets from going down by itself which helps a lot, if your team doesn't feed.