I voted for no. 3, but I'd prefer something halfway between that and no. 6 (without the purple blobs and the disc).
Well, that or a nice big heavy lead-acid battery. :p
I voted for no. 3, but I'd prefer something halfway between that and no. 6 (without the purple blobs and the disc).
Well, that or a nice big heavy lead-acid battery. :p
Debian and Ubuntu packages (squeeze, wheezy, sid; 12.04, 12.10, 13.04) may work on derivatives
OFFEND! … no, that's not right… ATTACK!
Qrntz wrote:I don't see an option that allows re-voting, so I deducted one vote from №3 and added it to №6.
This is what I'm expecting of a feature rich vote computer. :D
Responsible for: Arch Linux package & torrent distribution, Parpax (map), Chameleon (map texture editor), Sloth (material file generator), gameplay design & programming, artistic direction
StalKermit wrote:Might as well move my vote from 5 to 6.
Done.
Viech wrote:This is what I'm expecting of a feature rich vote computer. :D
A neural network, actually. Piece of cake.
Its actually more useful for me to have an interactive voting system.
It would actually be a cool thing to have in a creative forum.Were you can mark posts to get listed on a voting poll and have the chance to change your vote or have multiple choices selected at any time.
It can work as a preference indicator as the work progresses.
someone should patent that.
It seems #6 is winning.
http://i.imgur.com/P7EDG.jpg
I've stared doing the high detail model first but im not sure as i progress how to make it lowpolly because i never made one that has so many small individual members. If someone thinks that its impossible let me know so ill start approaching it an other way.
You'll have to bake all small details on normal and diff maps. And to bake them, you'll need to make a low poly version which repeats model contour approximately, keeping in mind that best bakes are got when plane, on which you bake on, is parallel to the surface where the details are located.
And forgot to mention, that model looks great so far! Keep it up ;)
http://i.imgur.com/jNrA0.jpg
today i started on a different approach that i think will be easier to sculpt and then retopo.
That's an intense amount of detail!