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F.O.V (FIELD OF VIEW)

Posted: Wed Oct 31, 2012 4:24 pm UTC
by icaro440

hi guys, one question, is there a variable to change the FOV?

I tested cg_fov but not working ...

any idea?


Re: F.O.V (FIELD OF VIEW)

Posted: Wed Oct 31, 2012 4:56 pm UTC
by Qrntz

FOV is class-specific in Unvanquished.
There is no cg_fov, but there are cg_fov_(builder|human|level(0..4)).
Next time try tab-completing a variable that you think should exist but it does not seem to — it's possible that its name got lengthened to avoid ambiguity or split into different cvars just like with this one.


Re: F.O.V (FIELD OF VIEW)

Posted: Wed Oct 31, 2012 5:54 pm UTC
by icaro440

Thank you very much for your quick reply.;)


Re: F.O.V (FIELD OF VIEW)

Posted: Thu Nov 01, 2012 12:24 pm UTC
by ViruS

all cg_fov_[class] is set to "0" by default.
Changing does nothing.
Is this related to my FOV bugby any chance?


Re: F.O.V (FIELD OF VIEW)

Posted: Thu Nov 01, 2012 11:42 pm UTC
by Ishq

fov will only change on death. This is to prevent FOV zoom hacks.


Re: F.O.V (FIELD OF VIEW)

Posted: Fri Nov 02, 2012 1:06 am UTC
by ViruS

Makes sense.

EDIT: FOVs above 100 tend to make the gun look buggy by showing up the 'untextured' areas