Unv on Android

Request new features or present your ideas.
User avatar
PhantomFang
Mantis
Posts: 67
Joined: Thu Nov 03, 2022 5:37 pm UTC
Location: at your house, I empty your fridge
Contact:

Unv on Android

Post by PhantomFang »

hi!
does the developers can "make" Unv for android?
it can be very cool!
good on the other hand it would be necessary to lighten a max the graphic calculations etc
(with my tablet which is 75 C° when it does almost nothing, I'm sure I couldn't with it...)

User avatar
illwieckz
Project Head
Posts: 661
Joined: Sat Aug 11, 2012 7:22 pm UTC
Location: France
Contact:

Re: Unv on Android

Post by illwieckz »

Do you mean playing with a keyboard and a mouse on an Android tablet?

For knowledge, we don't fully support gamepads to begin with, and doing fully touch inputs would require an huge amount of work while not being really usable. I tried Android ported games like OpenArena, well, I would need a keyboard and a mouse to find it playable…

This comment is licensed under cc ​​by 4 and antecedent.

User avatar
PhantomFang
Mantis
Posts: 67
Joined: Thu Nov 03, 2022 5:37 pm UTC
Location: at your house, I empty your fridge
Contact:

Re: Unv on Android

Post by PhantomFang »

hi!
yes we could connect a mouse to the tablet (and a keyboard)
but also play with touch...
but if it's too hard...
you have to see with the devs I guess

User avatar
SuperDupont
Dretch
Posts: 40
Joined: Sat Jun 26, 2021 10:21 pm UTC

Re: Unv on Android

Post by SuperDupont »

On Android, it's easy to use a mouse and a keyboard.

First, you need an OTG USB câble. May be you whille to build one. I did it to connect a Hub USB. Works fine.

But... this will drain the batterie.

It's more complexe if you want use external power.

User avatar
PhantomFang
Mantis
Posts: 67
Joined: Thu Nov 03, 2022 5:37 pm UTC
Location: at your house, I empty your fridge
Contact:

Re: Unv on Android

Post by PhantomFang »

hi!
Yeah it's possible!
On the other hand, it will be necessary to optimize the game as much as possible.
On the other hand, it will take a good mobile, but I think it will be nice!

User avatar
freem
Programmer
Posts: 235
Joined: Mon Feb 11, 2013 1:02 pm UTC

Re: Unv on Android

Post by freem »

I do not think that performances would be a problem on android, unvanquished can run on pretty old computers after all, and arm systems can be rather powerful those days.

User avatar
PhantomFang
Mantis
Posts: 67
Joined: Thu Nov 03, 2022 5:37 pm UTC
Location: at your house, I empty your fridge
Contact:

Re: Unv on Android

Post by PhantomFang »

then, you can ?

User avatar
afontain
Programmer
Posts: 21
Joined: Fri Nov 13, 2020 8:41 am UTC

Re: Unv on Android

Post by afontain »

Well, I'd say it sounds technically possible (not sure about OpenGLES though), but it would still be a lot of work to make it usable IMO. With controls for example; there is unfortunately not much point for a mobile game that has to be played with a keyboard :confused:

User avatar
freem
Programmer
Posts: 235
Joined: Mon Feb 11, 2013 1:02 pm UTC

Re: Unv on Android

Post by freem »

Title said "android", the OS, not necessarily devices without keyboard and mouse :grin:

But I agree with you: a GUI for touchscreens is going to be tons of work, that I doubt anyone is interested to do. Supporting gamepads would be a lot more useful, and would represent less work. Yet nobody has been interested enough to do it. It might actually be a pre-requisite, as I believe touchscreen interfaces often simulates gamepad's sticks on each side of the screen?
In any case, most of the GUI would have to be re-done I'm afraid. We would not be able to keep the current HUD which displays very important information in each low corners for example.

User avatar
illwieckz
Project Head
Posts: 661
Joined: Sat Aug 11, 2012 7:22 pm UTC
Location: France
Contact:

Re: Unv on Android

Post by illwieckz »

Et:Legacy has some work-in-progress effort to get their game running on Android: https://www.etlegacy.com/blog/et-legacy-on-android

Our engine has some common ancestor so maybe there are things that can be mostly copied from?

This comment is licensed under cc ​​by 4 and antecedent.

Post Reply