hi!
does the developers can "make" Unv for android?
it can be very cool!
good on the other hand it would be necessary to lighten a max the graphic calculations etc
(with my tablet which is 75 C° when it does almost nothing, I'm sure I couldn't with it...)
Unv on Android
- PhantomFang
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Unv on Android
Re: Unv on Android
Do you mean playing with a keyboard and a mouse on an Android tablet?
For knowledge, we don't fully support gamepads to begin with, and doing fully touch inputs would require an huge amount of work while not being really usable. I tried Android ported games like OpenArena, well, I would need a keyboard and a mouse to find it playable…
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- PhantomFang
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Re: Unv on Android
hi!
yes we could connect a mouse to the tablet (and a keyboard)
but also play with touch...
but if it's too hard...
you have to see with the devs I guess
- SuperDupont
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Re: Unv on Android
On Android, it's easy to use a mouse and a keyboard.
First, you need an OTG USB câble. May be you whille to build one. I did it to connect a Hub USB. Works fine.
But... this will drain the batterie.
It's more complexe if you want use external power.
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Re: Unv on Android
hi!
Yeah it's possible!
On the other hand, it will be necessary to optimize the game as much as possible.
On the other hand, it will take a good mobile, but I think it will be nice!
Re: Unv on Android
I do not think that performances would be a problem on android, unvanquished can run on pretty old computers after all, and arm systems can be rather powerful those days.
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Re: Unv on Android
then, you can ?
Re: Unv on Android
Well, I'd say it sounds technically possible (not sure about OpenGLES though), but it would still be a lot of work to make it usable IMO. With controls for example; there is unfortunately not much point for a mobile game that has to be played with a keyboard
Re: Unv on Android
Title said "android", the OS, not necessarily devices without keyboard and mouse
But I agree with you: a GUI for touchscreens is going to be tons of work, that I doubt anyone is interested to do. Supporting gamepads would be a lot more useful, and would represent less work. Yet nobody has been interested enough to do it. It might actually be a pre-requisite, as I believe touchscreen interfaces often simulates gamepad's sticks on each side of the screen?
In any case, most of the GUI would have to be re-done I'm afraid. We would not be able to keep the current HUD which displays very important information in each low corners for example.
Re: Unv on Android
Et:Legacy has some work-in-progress effort to get their game running on Android: https://www.etlegacy.com/blog/et-legacy-on-android
Our engine has some common ancestor so maybe there are things that can be mostly copied from?
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