Support for CJK font
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Support for CJK font
It seems that Daemon engine could support render CJK trurtype font, but the generated font atlas will be huge! I don't know if this is the problem. Is it difficult to add support for chinese font?
- killing time
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Re: Support for CJK font
Note that Daemon's font rendering is only used for the console (the one opened by Shift+Escape). The font rendering in the game's UI is handled by the RmlUi framework.
Unvanquished should display any characters from the Unicode BMP out of the box, although some scripts might not look that great.
Unvanquished should display any characters from the Unicode BMP out of the box, although some scripts might not look that great.