Lets discuss Tyrant
In what situation is Tyrant best suited? With that huge hitbox I can't see why I should pick that class ever. Attack speed is slow, he cant jump, cant flee...
Unvanquished is an open-source FPS game featuring team-based strategy and RTS elements, pitting humans against aliens in a futuristic setting.
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In what situation is Tyrant best suited? With that huge hitbox I can't see why I should pick that class ever. Attack speed is slow, he cant jump, cant flee...
It is powerful. By the way his power is made almost unusable given player have to aim very precisely, and it's very easy to miss the shot. Sometime I think about a Tyrant with a kind of damage “spread“: if you were a real tyrant with an human in front of you, you would not have to aim precisely to hit it badly, just slash… Viech also said we can completely re-imagine its kind of attack, see this thread.
Oh I completely forgot about that thread (well it's been two years since it was active). I thought it was good to mention this unit again since the development seems to have a good pace now. :) kharnov pointing out good points already so I have nothing to add atm.
I agree that it is silly to have to aim precisely when the claws are meant to slash and swing.
Hope to see a fix soon. I think he would be really great as a defense unit when humans have reached the alien base.
Two years have passed. ![]()
I would look more for turrets and drills to not survive that long to a tyrant, like: you're blocked? click hit with an average aim with rage, instant kill of the buildable and explosion! It's a Tyrant after all. A luci can kill alien defenses in one hit.freem wrote:As for agility, giving them the ability to "climb" over walls of turrets or drills does not seems that a bad idea to me
What if it's like quake3 and other similar game when N damage kills, but N+n damage destroys (gibs)?freem wrote:Sure, stuff can be tweaked everywhere in C++ code to become more and more complex, more specific cases (oh, it's a 'rant, let's destroy stuff in 0.2s instead of 5s) but I don't think it's a good answer, especially if having the code easier to get in would be a (long term) goal.
I don't mind if that can kill a dretch, dretch has to take care of itself.freem wrote:I think this is overall a good idea, except for one "minor" fact: human buildables deal a lot of damages to aliens when they explode.