Spotlight: marauder

Talk about anything related to Unvanquished.
Seth

Re: Spotlight: marauder

Post by Seth »

[quote="virus"][quote="rolandixor":1mmzjfa4]It needs two things:- Easier electrical attack (it could be weaker, but more likely to hit a running human when you are bouncing around trying to avoid getting smoked).- A weak, but quick to reload snipe ability.[/quote:1mmzjfa4]You pretty much stated the KoRx mod's marauder right there.1. Don't have to aim, but just get close and [i:1mmzjfa4]hold[/i:1mmzjfa4] right click. It also drains energy ammo.2. 3 weak barbs that do 40 damage, can fire every 0.5 seconds, and reloads one per second. (Suprisingly it wasn't said to be OP, it was a very good anti-camping class as supposed to the adv tyrant with 600 hp and its acid blob[/quote]The KoRx Marauder was exactly what it needed to be. It was a lightweight long range, mediumweight medium range, and mediumweight short range. It had speed and a chaos-factor as well as a way to snipe outside of turret range quickly.

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