KenuR wrote:No, it's not.
As far as I know, the goal is to create a game that is similar to Tremulous, but has different game mechanics and assets.
And another thing, all of your ideas are a bit overkill. Be realistic here, no one is going to make models for a hundred different turrets.
Yes it is. The goal is to build off of trem and create new versions of gameplay. An analogy: gloom:trem::trem:unv Gloom has some features that are still found in trem, but trem has many differences from gloom that provide a different experience. They are still related, but they have unique styles and players. I believe that unv should become like this relationship. We can rethink basic stuff in order to create new gameplay.