Release and discuss things you've made, including mods.
ViruS
Granger
Posts: 1020 Joined: Sun Mar 11, 2012 4:24 am UTC
Location: Antartica - West Australian Post shore
Post
by ViruS » Fri Jan 18, 2013 1:21 pm UTC
woah, forgot this existed... I'll work on updating it.... later... :P
But it should work fine right now, i just need to delete a few things such as the human shaders...
FYI those with GL3 renderers, did the rendering work fine with the mod? It's currently using Funko's shiny effect.
Chomps123
Dretch
Posts: 57 Joined: Mon Apr 02, 2012 7:18 pm UTC
Location: Fultonville, New York
Post
by Chomps123 » Fri Feb 08, 2013 2:29 pm UTC
k let me know on a release for 0.12.0.
Don't just live life with work.
Find some time every day to have some fun. ;)
ViruS
Granger
Posts: 1020 Joined: Sun Mar 11, 2012 4:24 am UTC
Location: Antartica - West Australian Post shore
Post
by ViruS » Sat Feb 09, 2013 9:04 am UTC
Hmm.. I might actually need help on this - With the "shiny trem models" from the funko 1.1 mod, do they stay shiny on the GL3 renderer? Else I'll revert back to the unv shaders...