
Weapon Position fixes
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Qrntz
- Dragoon
- Posts: 235
- Joined: Wed Mar 07, 2012 7:11 pm UTC
- Location: Chornobyl
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ViruS
- Granger
- Posts: 1020
- Joined: Sun Mar 11, 2012 4:24 am UTC
- Location: Antartica - West Australian Post shore
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Chomps123
- Dretch
- Posts: 57
- Joined: Mon Apr 02, 2012 7:18 pm UTC
- Location: Fultonville, New York
Re: Weapon Position fixes
to answer the whys:
so the cross-hairs could possibly be removed and hip-fire will be like hip-fire then aiming will be aiming.
Don't just live life with work.
Find some time every day to have some fun. ;)
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kharnov
- Granger
- Posts: 1851
- Joined: Tue Mar 06, 2012 10:54 pm UTC
- Clan: GT
- Location: New York City
Re: Weapon Position fixes
Why would you want to do this.
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ViruS
- Granger
- Posts: 1020
- Joined: Sun Mar 11, 2012 4:24 am UTC
- Location: Antartica - West Australian Post shore
Re: Weapon Position fixes
I got a better option: if firing from hip, do nothing (same as now), *if firing from sights, bullets become 90% accurate, but the vision shakes that 90% missing like the chaingun recoil.
In other words, the first bullet you fire is 90% accurate, the rest are just the same.
I'm not sure about chaingun iron sights. I'll give that a shot when the new model comes...
Apart from that, iron sights are practically useless in this game. The only guns with spread are shotgun, rifle and chaingun.
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Khaoz
- Graphic Designer
- Posts: 236
- Joined: Tue Mar 13, 2012 6:41 am UTC
- Location: On the roof
Re: Weapon Position fixes
I wasn't aware the weapon positions where broken.
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ViruS
- Granger
- Posts: 1020
- Joined: Sun Mar 11, 2012 4:24 am UTC
- Location: Antartica - West Australian Post shore
Re: Weapon Position fixes
Khaoz wrote:I wasn't aware the weapon positions where broken.
Screenie(s)?
The only "broken" thing in the mod that I find is that I can't see the "claws" for basi-goon but I haven't touched that.
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Khaoz
- Graphic Designer
- Posts: 236
- Joined: Tue Mar 13, 2012 6:41 am UTC
- Location: On the roof
Re: Weapon Position fixes
ViruS wrote:Screenie(s)?
The only "broken" thing in the mod that I find is that I can't see the "claws" for basi-goon but I haven't touched that.
I don't think you read my post properly.
The thread is called "Weapon Positions fixes"
"I wasn't aware the weapon positions where broken"
- " I was not aware that the weapon positions where broken"
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ViruS
- Granger
- Posts: 1020
- Joined: Sun Mar 11, 2012 4:24 am UTC
- Location: Antartica - West Australian Post shore
Re: Weapon Position fixes
Khaoz wrote:I don't think you read my post properly.
The thread is called "Weapon Positions fixes"
"I wasn't aware the weapon positions where broken"
- " I was not aware that the weapon positions where broken"
If you deliberately used "where" then the sentence does not make sense. However, from what I think you mean, you meant that you didn't know that they were misplaced. Just look at the original ckit and my ckit.
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viviavis
Re: Weapon Position fixes
yeah tell why it is happen


