Human structure auto repair

Request new features or present your ideas.
User avatar
Viech
Project Head
Posts: 2139
Joined: Fri Aug 03, 2012 11:50 pm UTC
Location: Berlin

Re: Human structure auto repair

Post by Viech »

I was really hoping for more input on the options I listed. I honestly don't think anything that's not on that list can be sufficiently simple to match the very basic task of giving human structures some means of regeneration. :tongue:

(I'm not against a form of visualization, such as a particle system at the buildable that's being repaired, but modeling drones that fit on the different structures without looking odd might be too much of an effort…)

Responsible for: Arch Linux package & torrent distribution, Parpax (map), Chameleon (map texture editor), Sloth (material file generator), gameplay design & programming, artistic direction

User avatar
janev
Marauder
Posts: 199
Joined: Sun Sep 02, 2012 2:45 pm UTC
Location: A hovel on Niveus

Re: Human structure auto repair

Post by janev »

Oh, well in that case keep it simple stupid.

Post Reply