I've been having fun recently thinking up different parts of a (tabletop) skirmish game where you're in command of a couple Exo-skeleton Armoured-Suit ex-Marines that fight other groups for turf and loot on a bunch of run-down and gritty Lunar bases.
A lot of this is still in my head, but I do have the basic combat rules down (based on an earlier game I made), and some background together. I've even got some 3D printed models of marines inbound - (though the models are neither from Unv nor Tremulous, since I don't know how to set up computer-game models for printing - yet.
Anyway, from that I got the inspiration yesterday that a round-based FPS shooter version of the game could be cool and fun as well - which is why I'm writing here now :P. I fully intend to give this a shot myself, but I thought there's no harm in letting people know, right ?
So for my background story, Tremulous fits better style wise (the universe - or at least the time the game is set in - is near future). So as a first jab I'll probably test my luck on how close I can get to setting up the gameplay I have in mind there. (Also, I have to admit, I gave Tremulous a quick stab today, and - the nostalgia effect is just far stronger than it is for Unv :P). But if that works out, I'd definitely want to see it happen in Unvanquished as well :P !
I'll keep you posted on how I do, and of course if anyone would like to chat about it (or better still, help me with pointers where I could do with them), that'd be cool of course!