Unvanquished on Power? (it would require WebAssembly)

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illwieckz
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Unvanquished on Power? (it would require WebAssembly)

Post by illwieckz »

Today I just stumbled upon an old Twitter thread from 2019 (and even 2018) where Raptor Computing were encouraging people to help us port the game to WebAssembly (Wasm) so it could work on Power architecture:

twitter.com/RaptorCompSys/status/1127082882747465728

Someone even said he would try to first get it ported to Wasm on x86, but I don't remember him being around (or he was pretty discreet :grin:).

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killing time
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Re: Unvanquished on Power? (it would require WebAssembly)

Post by killing time »

It might be interesting to add a build option to disable NaCl. Then we could at least try native exe servers on other architectures more easily.

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illwieckz
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Re: Unvanquished on Power? (it would require WebAssembly)

Post by illwieckz »

Yes, this would already help us to track down some arch-specific bugs (especially in engine) and identify places where the code is not that much arch-independent.

The same way the port to ARM helped to remove assumptions of “everything is x86”.

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