Today I just stumbled upon an old Twitter thread from 2019 (and even 2018) where Raptor Computing were encouraging people to help us port the game to WebAssembly (Wasm) so it could work on Power architecture:
Yes, this would already help us to track down some arch-specific bugs (especially in engine) and identify places where the code is not that much arch-independent.
The same way the port to ARM helped to remove assumptions of “everything is x86”.
This comment is licensed under cc by 4 and antecedent. The Crunch tool is awesome!