Updated NetRadiant builds

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illwieckz
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Updated NetRadiant builds

Post by illwieckz »

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NetRadiant builds for Windows (64 and 32-bit), Linux (64-bit), macOS (64-bit) and FreeBSD (64-bit).

It's expected users have an already working GTK2 and OpenGL environment, if not, installing package libgtkglext1 on Ubuntu, gtkglext-libs on Fedora, gtkglext on Arch and Solus, or x11-libs/gtkglext on Gentoo would be enough. Other libs are bundled.

People with old Intel chip on Windows 10 may face OpenGL issue and unusable white 3D/2D views, those people can workaround the issue by moving everything from mesa3d/ subdirectory right to netradiant.exe to enable software rendering fallback.

There is now a macOS build, it works but it is a bit rough. It does not require XQuartz. It may not work properly with more than one screen.

This NetRadiant is built from Xonotic's NetRadiant upstream repository:https://gitlab.com/xonotic/netradiant
Please report issues there: https://gitlab.com/xonotic/netradiant/issues

This NetRadiant now supports dds/ prefix and pk3 symlinks, daemonmap is included. Q3map2 can now bake IQM models, the code was imported by eureka from the WorldSpawn editor (another NetRadiant fork).

Those builds include gamepacks for about 30 games but support may vary. First class compatibility is provided for games like Unvanquished and Xonotic. Some repositories were created for some game packs, if you're a contributor of such games or want to help refining the experience for your favorite game, you can help!

Note: I haven't driven extensive tests this time but previous builds were known to run on Ubuntu, Fedora, Solus, Mageia, Arch and Gentoo and the build environment was kept the same so it should work the same.

Old release posts:

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illwieckz
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Re: Updated NetRadiant builds

Post by illwieckz »

NetRadiant builds for Windows (64 and 32-bit) and Linux (64-bit) were updated!

It's now possible to generate navmeshes and minimaps from build menu! Integration is now complete for those features!

See first post for more information!

NetRadiant builds for Windows (64 and 32-bit) and Linux (64-bit).

Those are expected to work on Ubuntu 18.04, 19.04, Fedora 30, Solus 4, Mageia 7.1 and current Arch and Gentoo:

It's expected users have an already working GTK2 and OpenGL environment, if not installing package libgtkglext1 on Ubuntu, gtkglext-libs on Fedora, gtkglext on Arch and Solus, or x11-libs/gtkglext on Gentoo would be enough. Other libs are bundled.

People with old Intel chip on Windows 10 may face OpenGL issue and unusable white 3D/2D views, those people can workaround the issue by moving everything from mesa3d/ subdirectory right to netradiant.exe to enable software rendering fallback.

I'm investigating macOS builds but they are not ready yet due to some GtkGLExt issue on that system. The Windows build is known to work well on macOS using Wine, so that can be used as a working fallback by macOS users.

It's built from Xonotic's NetRadiant upstream repository:https://gitlab.com/xonotic/netradiant
Please report issues there: https://gitlab.com/xonotic/netradiant/issues

Unvanquished game pack and daemonmap tool (to build navigation meshes) are included. :smile:

Old release posts:

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illwieckz
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Re: Updated NetRadiant builds

Post by illwieckz »

NetRadiant builds for Windows , Linux, macOS and FreeBSD were updated!

Download page: https://netradiant.gitlab.io/page/download/
Latest update post: https://netradiant.gitlab.io/post/2022- ... ed-builds/

See first post for more information!

This comment is licensed under cc ​​by 4 and antecedent. The Crunch tool is awesome!

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