Animations are looking good. Can you split the left and right part though? I think we'll need to move the claws so that they are always at the edge of the screen regardless of aspect ration and field of view, otherwise they'd end up using too much screen space, especially when idle. For the zap attack, I think we can create the zap trail with the game's trail system if there are tags on the model for the start and end point.
I think the state shown in the video is ingame for a while. It's not entirely satisfactory yet. We'll see what we do about it, for now I'll close off this ancient thread.