NetRadiant builds for Windows (64 and 32-bit), Linux (64-bit), macOS (64-bit) and FreeBSD (64-bit).
Download page: https://netradiant.gitlab.io/page/download/
Latest release post: https://netradiant.gitlab.io/post/2022- ... ed-builds/
It's expected users have an already working GTK2 and OpenGL environment, if not, installing package libgtkglext1 on Ubuntu, gtkglext-libs on Fedora, gtkglext on Arch and Solus, or x11-libs/gtkglext on Gentoo would be enough. Other libs are bundled.
People with old Intel chip on Windows 10 may face OpenGL issue and unusable white 3D/2D views, those people can workaround the issue by moving everything from mesa3d/ subdirectory right to netradiant.exe to enable software rendering fallback.
There is now a macOS build, it works but it is a bit rough. It does not require XQuartz. It may not work properly with more than one screen.
This NetRadiant now supports dds/ prefix and pk3 symlinks, daemonmap is included. Q3map2 can now bake IQM models, the code was imported by eureka from the WorldSpawn editor (another NetRadiant fork).
Those builds include gamepacks for about 30 games but support may vary. First class compatibility is provided for games like Unvanquished and Xonotic. Some repositories were created for some game packs, if you're a contributor of such games or want to help refining the experience for your favorite game, you can help!
Note: I haven't driven extensive tests this time but previous builds were known to run on Ubuntu, Fedora, Solus, Mageia, Arch and Gentoo and the build environment was kept the same so it should work the same.
Old release posts:
2020-04-19-easter-builds https://netradiant.gitlab.io/post/2020- ... er-builds/