Postby illwieckz » Tue Feb 13, 2018 3:46 am UTC
I'm not sure they are rendered at all in game… And by the way in-game zoffset is broken: a lot of models have to be configured to use a wrong zoffset in engine to be rendered correctly. At first I applied the game configurations (rotation, scaling, offset) to the models until I discovered the ground positions was the right ones but had to be broken to be displayed correctly in game. So perhaps this screenshot was taken when I mistakenly applied the wrong offset outside of the engine. Only scale and rotation has to be applied outside of the engine if we want to render models without transformation outside of the engine, zoffset looks to be a workaround to a bug. I don't know is the zoffset bug is linked to the fact the buildable models are mistakenly scaled twice, I think not because the wrong zoffset still has to be applied even if the models don't have to be scaled because they were scaled at build time.
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