Is there significant interest in a launcher and/or auto-installer?

Release and discuss things you've made, including mods.
NexusForever
Posts: 2
Joined: Wed Apr 10, 2013 2:41 am UTC

Is there significant interest in a launcher and/or auto-installer?

Postby NexusForever » Wed Apr 10, 2013 3:02 am UTC

I, NexusForever, have been looking at this project and I think it is great.

However, I think that for Linux users it is a little over-complicated to install and therefore I pose this question: Would it be worthwhile for me to write an auto-installer or a launcher that contains an installer feature, a pre-runtime configuration GUI , and/or an auto-updater. If so, or if you have any suggestions, please let me know. Also, if it would be worthwhile, should I also look at targeting it towards the Microsoft Windows platform as well? (Ick, I hate programming for Windows...)

--NexusForever
User avatar
danmal
Posts: 193
Joined: Thu Mar 08, 2012 1:44 am UTC

Re: Is there significant interest in a launcher and/or auto-installer?

Postby danmal » Wed Apr 10, 2013 4:26 am UTC

That sounds pretty handy. We currently use BitRock (I maintain the project files here) to install Unvanquished for Windows and OS X. The main issue is that we haven't been able to create a binary that works across most Linux distributions.

If you haven't already then jump on #unvanquished-dev (irc.freenode.net) as much of our development discussion occurs there.
User avatar
Viech
Project Head
Posts: 2137
Joined: Fri Aug 03, 2012 11:50 pm UTC
Location: Berlin

Re: Is there significant interest in a launcher and/or auto-installer?

Postby Viech » Wed Apr 10, 2013 5:17 pm UTC

We also have RamchandraApte working on a python installer currently (not sure whether for windows or linux or both). So yes, best way would be to join #unvanquished-dev and talk to RamchandraApte or `Ishq.
Responsible for: Arch Linux package & torrent distribution, Parpax (map), Chameleon (map texture editor), Sloth (material file generator), gameplay design & programming, artistic direction
User avatar
kharnov
Granger
Posts: 1851
Joined: Tue Mar 06, 2012 10:54 pm UTC
Clan: GT
Location: New York City

Re: Is there significant interest in a launcher and/or auto-installer?

Postby kharnov » Wed Apr 10, 2013 5:44 pm UTC

It would be nice to have as many options to choose from, as possible. Even if there is someone attempting to make a Python installer, I'd very much like to see your implementation. The more options we have, the better.
User avatar
seana11
Tyrant
Posts: 430
Joined: Tue Jun 19, 2012 2:00 pm UTC
Location: Well, the sign says "You Are Here"...

Re: Is there significant interest in a launcher and/or auto-installer?

Postby seana11 » Tue Apr 16, 2013 9:32 pm UTC

NexusForever wrote:I, NexusForever, have been looking at this project and I think it is great.

However, I think that for Linux users it is a little over-complicated to install and therefore I pose this question: Would it be worthwhile for me to write an auto-installer or a launcher that contains an installer feature, a pre-runtime configuration GUI , and/or an auto-updater. If so, or if you have any suggestions, please let me know. Also, if it would be worthwhile, should I also look at targeting it towards the Microsoft Windows platform as well? (Ick, I hate programming for Windows...)

--NexusForever


We could create a bash script to automate the installation/update process. That would make it nice for cron jobs and monthly updates.
Image
Image
Image
User avatar
velociostrich
Dragoon
Posts: 318
Joined: Thu Mar 08, 2012 6:24 pm UTC

Re: Is there significant interest in a launcher and/or auto-installer?

Postby velociostrich » Thu Apr 18, 2013 11:49 pm UTC

kharnov wrote:It would be nice to have as many options to choose from, as possible.


Finally I'm not the only one saying this. Our current method of distributing the game for Mac users with an installer is as un-Mac friendly as possible.

Return to “Community Development”

Who is online

Users browsing this forum: No registered users and 4 guests