Map assets (box_1)

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edu
Posts: 3
Joined: Thu Jan 24, 2013 7:17 pm UTC
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Map assets (box_1)

Postby edu » Sat Feb 09, 2013 5:17 pm UTC

Hello everyone!

I've made some low poly models for maps assets.

This photo is from a simple map i made to take some photos of models.

Image

Verts: 72
Edges: 144
Faces 74

Model's texture:

Image

Image

Image

Other ideas:

I have drawn some sketches of models I will make as soon as possible. :D

Image

Image
Attachments
Sketch_1.jpg
spec_box.jpg
Emit.jpg
bump_box.jpg
Map props.jpg
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danmal
Posts: 193
Joined: Thu Mar 08, 2012 1:44 am UTC

Re: Map assets (box_1)

Postby danmal » Sat Feb 09, 2013 5:33 pm UTC

I can't view any of your pictures. 403 error.
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Viech
Project Head
Posts: 2137
Joined: Fri Aug 03, 2012 11:50 pm UTC
Location: Berlin

Re: Map assets (box_1)

Postby Viech » Sat Feb 09, 2013 5:55 pm UTC

Hi edu, nice to have someone working on map assets!

A few things: You seem to be wasting a lot of space on the UV map (not sure if that's the correct term). If you reorganize it you could have higher resolution textures. Also your specmap is very bright and seems to have nothing to do with the geometry/normalmap or the diffusemap. The resolution of your UV maps themselves should be higher (if they are as big as in the attachment). 512x512 is a minimum but I'd propose you paint a 1024x1024 map and scale it down later if necessary.
Responsible for: Arch Linux package & torrent distribution, Parpax (map), Chameleon (map texture editor), Sloth (material file generator), gameplay design & programming, artistic direction
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ViruS
Granger
Posts: 1020
Joined: Sun Mar 11, 2012 4:24 am UTC
Location: Antartica - West Australian Post shore
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Re: Map assets (box_1)

Postby ViruS » Sun Feb 10, 2013 1:11 am UTC

danmal wrote:I can't view any of your pictures. 403 error.

I see 5 [ img ] errors but i see 5 attachments. Not all forums work the same, so he may not be used to this one.
ImageImage[color="#000000"]You[/color][color="#FF0000"][[/color][color="#A9A9A9"]Tube[/color]Image

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