Lolards visual mod

Release and discuss things you've made, including mods.
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ViruS
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Re: Lolards visual mod

Postby ViruS » Fri Jan 18, 2013 1:21 pm UTC

woah, forgot this existed... I'll work on updating it.... later... :P

But it should work fine right now, i just need to delete a few things such as the human shaders...

FYI those with GL3 renderers, did the rendering work fine with the mod? It's currently using Funko's shiny effect.
ImageImage[color="#000000"]You[/color][color="#FF0000"][[/color][color="#A9A9A9"]Tube[/color]Image
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Chomps123
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Re: Lolards visual mod

Postby Chomps123 » Fri Feb 08, 2013 2:29 pm UTC

k let me know on a release for 0.12.0.
Don't just live life with work.
Find some time every day to have some fun. ;)
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ViruS
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Re: Lolards visual mod

Postby ViruS » Sat Feb 09, 2013 9:04 am UTC

Hmm.. I might actually need help on this - With the "shiny trem models" from the funko 1.1 mod, do they stay shiny on the GL3 renderer? Else I'll revert back to the unv shaders...
ImageImage[color="#000000"]You[/color][color="#FF0000"][[/color][color="#A9A9A9"]Tube[/color]Image

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