Page 1 of 1

Heat haze

Posted: Fri Sep 12, 2014 8:42 pm UTC
by Spiney
Was trying out the heat haze whilst working on the particles.
I wanted to take a look at the image but I don't know how to open crunch files.
I noticed there doesn't seem to be any fade out, I know fading normals/dudv is tricky but is it possible to animate or fade the image?

Re: Heat haze

Posted: Sat Sep 13, 2014 12:09 am UTC
by kangz
I believe the crunch utility can uncrunch too (it is located at ). Otherwise I might still have the original normal maps I made for the flamer and the explosions. Looking at ... ze_fp.glsl it doesn't seem possible to interpolate between two normal maps but I think it would be ok to add a "strength factor" that can evolve in time.

Re: Heat haze

Posted: Sat Sep 13, 2014 12:12 am UTC
by Spiney
Yeah, a strength factor which can be faded in and out is essentially what I want.
I'll look into the crunch thing after I get the first pass of particles done.