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Lets discuss Tyrant

Posted: Tue Oct 24, 2017 8:25 am UTC
by GORE
In what situation is Tyrant best suited? With that huge hitbox I can't see why I should pick that class ever. Attack speed is slow, he cant jump, cant flee...

Re: Lets discuss Tyrant

Posted: Tue Oct 24, 2017 9:11 am UTC
by illwieckz
It is powerful. By the way his power is made almost unusable given player have to aim very precisely, and it's very easy to miss the shot. Sometime I think about a Tyrant with a kind of damage “spread“: if you were a real tyrant with an human in front of you, you would not have to aim precisely to hit it badly, just slash… Viech also said we can completely re-imagine its kind of attack, see this thread.

Re: Lets discuss Tyrant

Posted: Tue Oct 24, 2017 12:46 pm UTC
by GORE
Oh I completely forgot about that thread (well it's been two years since it was active). I thought it was good to mention this unit again since the development seems to have a good pace now. :) kharnov pointing out good points already so I have nothing to add atm.

I agree that it is silly to have to aim precisely when the claws are meant to slash and swing.

Hope to see a fix soon. I think he would be really great as a defense unit when humans have reached the alien base.

Re: Lets discuss Tyrant

Posted: Thu Nov 07, 2019 7:18 pm UTC
by GORE
Two years have passed. :thumbdown:

Re: Lets discuss Tyrant

Posted: Fri Jul 30, 2021 3:31 pm UTC
by GORE
Four years have passed and still zero changes to this unit. I guess I'll come back again in a couple years

Re: Lets discuss Tyrant

Posted: Fri Jul 30, 2021 4:07 pm UTC
by Gireen
Its oblivious that's cause the tyrant is perfect as he is. Stop shaming him ! :bsuit: :granger:

Whats the easiest change to make tyrants more interesting?

Re: Lets discuss Tyrant

Posted: Sat Jul 31, 2021 4:54 pm UTC
by freem
The easiest is to increase it's mass (nearly double) and make jump as high as a granger. This makes the rant able to jump over turrets, and to destroy nodes in few jumps, without even trying to hit them. That's not a huge change, but I think it's a start (I tried that locally, and yes, it does change stuff. Also made bots less blocked by barricades as a nice effect).

I think increasing it's health and regen a bit would not be stupid ideas. A bit more health, like, +50hp, and increase regen by 25% because since it's so easy to hit, it should also regen faster to compensate.