Minimap

Request new features or present your ideas.
Lord_of_Tempest
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Minimap

Postby Lord_of_Tempest » Fri Feb 08, 2013 7:21 pm UTC

Hello

Often I lose myself in the map and I suggest a minimap
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Ishq
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Re: Minimap

Postby Ishq » Fri Feb 08, 2013 8:06 pm UTC

Yes, this is a planned feature.
Lord_of_Tempest
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Re: Minimap

Postby Lord_of_Tempest » Sat Feb 09, 2013 11:18 am UTC

Thanks
Amazonian1515
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Re: Minimap

Postby Amazonian1515 » Sat Feb 09, 2013 11:23 am UTC

What of the Helmet? WHy not just add some derpy sonar-vision? It sends out waves, finds you walls.

Would the minimap also show us things like tunnels that are below us, or would it work on a layer system?
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ViruS
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Re: Minimap

Postby ViruS » Sat Feb 09, 2013 11:56 am UTC

That wouldn't help all humans and aliens though. It needs to be global, minimaps are best.
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Chomps123
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Re: Minimap

Postby Chomps123 » Mon Feb 11, 2013 2:27 pm UTC

Defiantly needs to be added.
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kharnov
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Re: Minimap

Postby kharnov » Mon Feb 11, 2013 4:16 pm UTC

The radar blips can be rendered onto the minimap, I'd think.
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ViruS
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Re: Minimap

Postby ViruS » Tue Feb 12, 2013 12:03 pm UTC

We can refer to how Xonotic did theirs, although their code is practically alien to me.

Btw, was the radiant "x-ray" picture capability actually intended for minimaps?
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seana11
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Re: Minimap

Postby seana11 » Tue Feb 12, 2013 9:14 pm UTC

kharnov wrote:The radar blips can be rendered onto the minimap, I'd think.


That would be helpful, especially as alien on maps where you can sense humans in the next hall over, and you think they're close by but they're actually not.
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Viech
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Re: Minimap

Postby Viech » Wed Feb 13, 2013 3:41 am UTC

ViruS wrote:Btw, was the radiant "x-ray" picture capability actually intended for minimaps?

Wouldn't work for multilevel maps. Our implementation will most likely make use of the bot navigation meshes instead.
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