Minimap

Request new features or present your ideas.
LordofTempest
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Joined: Wed Jan 09, 2013 3:39 pm UTC

Minimap

Post by LordofTempest »

Hello

Often I lose myself in the map and I suggest a minimap

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Ishq
Project Head
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Re: Minimap

Post by Ishq »

Yes, this is a planned feature.

LordofTempest
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Re: Minimap

Post by LordofTempest »

Thanks

Amazonian1515
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Re: Minimap

Post by Amazonian1515 »

What of the Helmet? WHy not just add some derpy sonar-vision? It sends out waves, finds you walls.

Would the minimap also show us things like tunnels that are below us, or would it work on a layer system?

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ViruS
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Re: Minimap

Post by ViruS »

That wouldn't help all humans and aliens though. It needs to be global, minimaps are best.

ImageImageYou[TubeImage

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Chomps123
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Re: Minimap

Post by Chomps123 »

Defiantly needs to be added.

Don't just live life with work.
Find some time every day to have some fun. ;)

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kharnov
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Re: Minimap

Post by kharnov »

The radar blips can be rendered onto the minimap, I'd think.

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ViruS
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Re: Minimap

Post by ViruS »

We can refer to how Xonotic did theirs, although their code is practically alien to me.

Btw, was the radiant "x-ray" picture capability actually intended for minimaps?

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seana11
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Re: Minimap

Post by seana11 »

kharnov wrote:

The radar blips can be rendered onto the minimap, I'd think.

That would be helpful, especially as alien on maps where you can sense humans in the next hall over, and you think they're close by but they're actually not.

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Viech
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Re: Minimap

Post by Viech »

ViruS wrote:

Btw, was the radiant "x-ray" picture capability actually intended for minimaps?

Wouldn't work for multilevel maps. Our implementation will most likely make use of the bot navigation meshes instead.

Responsible for: Arch Linux package & torrent distribution, Parpax (map), Chameleon (map texture editor), Sloth (material file generator), gameplay design & programming, artistic direction

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