Gireen wrote:poVoq wrote:In my humble opinion doctoring around with the current game-play will not work and alienate the (few) current players.
so far the implemented changes seem to have a good reception but those where also things that where requested for years.
I also want to make it easier for players to give feedback to prevent any alienation.
The barricade buff you did is a bit extreme though. +1 to make it easy for player to give feedback, your mechanism for this point is pretty nice: no need for accounts, no need to leave game, that's great (even if I suspect you received some Russian spam, but maybe this Cyrillic text I've seen is not Russian or not spam, after all).
Gireen wrote:Kill reward multiplier based on difficulty
I think this idea was mentioned in irc to change rewards based on value differences of attackers and victim.
So if a unarmored human kills a dretch he gets 200c as before
if Battlesuit with Luci kills a dretch he gets not 200c but only 28% of if case it is much easier for him.
In the opposit direction if the dretch manages to kill the Battlesuit he gets not 7mp but 24.5
The right formula for it will have to be tested out but that's the basic idea
Yes, this one is much needed, but, I think the base value you will want for that will not be the credit cost of the weapon, instead, maybe better to use the higher momentum of killer vs higher momentum of victim. Because to me, a human in bsuit + ckit (cost 400) is harder to kill as a dretch than a human in light armor + mass driver (cost 550).
I think the tech level of higher equipment allows a much better approximation here.