- Good economy: if the human team is weaker, trying to attack, even alone, should prolong the game and be self-sustaining (no need to turn to camping when you run out of credits) while camping should lead to loss of equipment and a swift defeat. Or at lest not force humans to camp all the time.
- Current economy: if the human team is weaker, trying to attack will feed the aliens and cost you credits while camping prolongs the game.
And if the camping human team is not (much) weaker and still chooses to camp, then, you know. Impossible to do anything.
- Good economy: rewards player for pursuing the game objectives.
- Current economy: pursuing game objectives (killing the enemy base) costs you credits and earns you only some momentum.
- Good economy: trying to do something that contributes to reaching the game objectives and failing still earns you a partial reward.
- Current economy: only finished kills count. If you go out, damage an enemy but die in the process, you get no momentum and no credits until that enemy is killed.