Comet_ wrote:I didn't say the changes were impossible or hard to roll out. Gameplay revisions take time and often take multiple tries over a long period of time to get set straight with a lot of playtesting to get set straight. In fact, without professional game designers it's hard to see any of the changes suggested taking hold first time around.
"It will take multiple tries unless done by a professional, so it's best to never try." It's a good logic if applied to, for example, surgery. Not so good if an unsuccessful attempt can be easily reverted.
Comet_ wrote:I understand that many successful games work best in the 1v1 format, but an equal number of team-based games work best with a team and are broken in 1v1.
They are successful. They have enough players to regularly have games with big enough teams for the game to be fun. Unvanquished does not.
Comet_ wrote:Its selfish to assume that they will change their game just because any one person may want a playable 1v1 system.
I agree, if the game already had regular 10+ rounds, it would probably be selfish, but it doesn't.
Comet_ wrote:In the alpha 43 release illwieckz said "Every one is working hard and future releases will ship exciting changes! The most important change for every one: next month we will do some gameplay experiments, so, do not miss the community games each sunday at 20:00 UTC!"
IMO this should've been done much earlier.
Comet_ wrote:To be honest, I don't even see why we are still talking about this...
Because the game is 3 years into development and still has no players?