Freedom of development

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sherif89
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Freedom of development

Postby sherif89 » Fri May 29, 2015 2:08 pm UTC

The last time I tried the game, it worked on Intel driver, which means it uses OpenGL <=3.0. Right? But AMD driver supports OpenGL 4.4 (I don't know about Nvidia driver). So why don't you develop the game without restrictions and add an option, which'd be disabled by default, to use OpenGL 4.0+ in functions and shaders?
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kharnov
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Re: Freedom of development

Postby kharnov » Fri May 29, 2015 5:23 pm UTC

What does this have to do with freedom of development?
sherif89
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Re: Freedom of development

Postby sherif89 » Sat May 30, 2015 12:08 pm UTC

kharnov wrote:What does this have to do with freedom of development?

I think you use OpenGL <=3 to make it work on Linux without AMD or Nvidia drivers. You'll be more free, if you can use the latest supported OpenGL version. :smile:
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kharnov
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Re: Freedom of development

Postby kharnov » Sat May 30, 2015 3:23 pm UTC

Wouldn't it be "more free" to allow more people's drivers to work?
sherif89
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Re: Freedom of development

Postby sherif89 » Sat May 30, 2015 7:50 pm UTC

kharnov wrote:Wouldn't it be "more free" to allow more people's drivers to work?

You can make option to enable modern OpenGL. People, who use Mesa, won't have some effects and will have lower performance.
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kharnov
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Re: Freedom of development

Postby kharnov » Sat May 30, 2015 8:21 pm UTC

The baseline for OpenGL is going to be whatever the current Mesa version supports. It doesn't make sense to support two separate renderers, especially when a significant number of our players run Mesa.
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gavlig
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Re: Freedom of development

Postby gavlig » Sat May 30, 2015 9:45 pm UTC

You're suggesting to double the amount of work for renderer programmers. Such wow, much freedom
sherif89
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Re: Freedom of development

Postby sherif89 » Sat May 30, 2015 10:54 pm UTC

gavlig wrote:You're suggesting to double the amount of work for renderer programmers. Such wow, much freedom

This seems the only disadvantage. :smile:

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