Make 1vs1, 2vs2, 2vs1 more playable

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lamefun
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Make 1vs1, 2vs2, 2vs1 more playable

Postby lamefun » Thu Feb 26, 2015 1:43 pm UTC

Since bots are complete standstill...

- Allow to devolve to granger, reduce/remove build timer.
- 2vs1 - give free credits/evos to player without team.
- Give some free evos/credits anyway.
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Viech
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Re: Make 1vs1, 2vs2, 2vs1 more playable

Postby Viech » Fri Feb 27, 2015 1:32 pm UTC

Nope. Not going to tailor the game towards having few players. It's a team game.
Responsible for: Arch Linux package & torrent distribution, Parpax (map), Chameleon (map texture editor), Sloth (material file generator), gameplay design & programming, artistic direction
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lamefun
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Joined: Mon Jun 04, 2012 10:29 am UTC

Re: Make 1vs1, 2vs2, 2vs1 more playable

Postby lamefun » Fri Feb 27, 2015 1:59 pm UTC

To clarify these changes shouldn't apply to games with more than 5vs5 players or so.

For example, 1s build timer, 600 credits per minute 1vs1, 6s build timer, 200 credits per minute 3vs3, etc.

Maybe increase drill rate to compensate for structures lost when base is undefended.

On large maps with lots of vents, when there's not enough players to guard every possible path.

Viech wrote:Nope. Not going to tailor the game towards having few players. It's a team game.


The thing is, there are not enough active players for big games.

What if start advertising, and it fails?

Please make the game playable right now, with few players.

If you did this right from the start, you'd probably have A LOT more active players now.

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