amp

Request new features or present your ideas.
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Chomps123
Dretch
Posts: 57
Joined: Mon Apr 02, 2012 7:18 pm UTC
Location: Fultonville, New York

amp

Postby Chomps123 » Mon Jun 09, 2014 6:22 am UTC

allow it to become possible.

i think it would be cool to be able to pick up weapons from racks and also have little missions.

the best example is blackout from trem 1.1 amp.
kangz
Programmer
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Joined: Mon Feb 18, 2013 12:10 am UTC

Re: amp

Postby kangz » Mon Jun 09, 2014 7:25 am UTC

weapon giving map entities exist (AFAIK no functionality was removed from the trem entities). if a mission map was possible in trem it is possible to make it in Unvanquished too. A some day we'll have better stuff for mission maps (scripting????)
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Viech
Project Head
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Location: Berlin

Re: amp

Postby Viech » Mon Jun 09, 2014 12:50 pm UTC

For now, we'll focus entirely on the main game mode but it's not unlikely that the progress on the engine allows for more powerful mods, including single player and mission maps. When we feel the elimination style gameplay is complete enough, we'll start working on scripting functionality to power a tutorial mode, so that will definitely drop some code that can be used for mission maps.
Responsible for: Arch Linux package & torrent distribution, Parpax (map), Chameleon (map texture editor), Sloth (material file generator), gameplay design & programming, artistic direction
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Chomps123
Dretch
Posts: 57
Joined: Mon Apr 02, 2012 7:18 pm UTC
Location: Fultonville, New York

Re: amp

Postby Chomps123 » Fri Mar 06, 2015 8:20 am UTC

Ooo. Cant wait. :grin:

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