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Sounds for Unvanquished

Talk about anything related to Unvanquished.
FisherP
Posts: 12
Joined: Mon Mar 12, 2012 4:40 pm UTC

Sounds for Unvanquished

Postby FisherP » Tue Apr 17, 2012 3:41 am UTC

I made some sounds for 1.2 which some of you might remember. Since the links and svn for the 1.2 sounds seem to be broken now I'll post up the links to the sounds here. Use them as you like where you like under the terms of the licensing.

The license for each of the sounds are found in the contents of the file SoundList.txt in the attached pk3's

If there are some of these sounds that need additional work then let me know.

http://dl.dropbox.com/u/6066476/fpsound-ambient-0.0.2.pk3

http://dl.dropbox.com/u/6066476/fpsound-build-acidtube-0.0.3.pk3

http://dl.dropbox.com/u/6066476/fpsound-build-alien-0.0.1.pk3

http://dl.dropbox.com/u/6066476/fpsound-build-barricade-0.0.0.pk3

http://dl.dropbox.com/u/6066476/fpsound-build-booster-0.0.0.pk3
FisherP
Posts: 12
Joined: Mon Mar 12, 2012 4:40 pm UTC

Re: Sounds for Unvanquished

Postby FisherP » Tue Jun 26, 2012 6:59 am UTC

Has anyone thought about using the tremulous 1.2 sounds

http://projects.mercenariesguild.net/projects/tremsounds/repository
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Ishq
Project Head
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Joined: Tue Mar 06, 2012 8:32 pm UTC

Re: Sounds for Unvanquished

Postby Ishq » Tue Jun 26, 2012 10:31 am UTC

Yes, after we've thoroughly checked the quality and appropriateness of the sounds. Some (to put it lightly) sounds are horribly inappropriate for their selected use. It is a good starting point.
FisherP
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Joined: Mon Mar 12, 2012 4:40 pm UTC

Re: Sounds for Unvanquished

Postby FisherP » Wed Jun 27, 2012 1:03 am UTC

Cool, then, what's required is a list of outstanding sounds.
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Ishq
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Re: Sounds for Unvanquished

Postby Ishq » Wed Jun 27, 2012 4:18 am UTC

All of them. Sounds are a portion of our project that haven't received much attention. We have vsays and an intro song, and that is it.
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ViruS
Granger
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Joined: Sun Mar 11, 2012 4:24 am UTC
Location: Antartica - West Australian Post shore
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Re: Sounds for Unvanquished

Postby ViruS » Wed Jun 27, 2012 10:10 am UTC

I hope you don't use the retarded 1.2 battlesuit 'cmon' sound.
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Asvarox
Mantis
Posts: 104
Joined: Mon Mar 19, 2012 11:59 am UTC

Re: Sounds for Unvanquished

Postby Asvarox » Wed Jun 27, 2012 12:34 pm UTC

The 'C'mon!' sounds are second (third in case we're counting hovel in) the most sacred things in Tremulous
FisherP
Posts: 12
Joined: Mon Mar 12, 2012 4:40 pm UTC

Re: Sounds for Unvanquished

Postby FisherP » Wed Jun 27, 2012 11:41 pm UTC

Ishq wrote:All of them. Sounds are a portion of our project that haven't received much attention. We have vsays and an intro song, and that is it.


Certainly someone on the team should go through those sounds and deem them acceptable or not. Then work out which ones are left
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Ishq
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Re: Sounds for Unvanquished

Postby Ishq » Thu Jun 28, 2012 1:18 am UTC

Yes, good point. I'll set up a formal system for sounds that are fine and those that need to be replaced from the SVN repository to allow those who wish to contribute a starting point. I'll have it up in a few days after we release Alpha 5.
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JOURNEYMAN
Dragoon
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Joined: Thu Mar 08, 2012 9:42 pm UTC

Re: Sounds for Unvanquished

Postby JOURNEYMAN » Thu Jun 28, 2012 12:01 pm UTC

I hope the granger sounds are not changed.
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