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The lasgun

Talk about anything related to Unvanquished.
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kharnov
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The lasgun

Postby kharnov » Sun Nov 10, 2013 5:42 am UTC

Here's a look at our new lasgun!

ImageThe lasgun was one of the first weapons available to the human team in Tremulius, slightly overlapping the rifle's niche by trading short-range rapid-fire damage for long-range stability and stronger shots. Highly effective at medium range, the lasgun could fire indefinitely as long as it had ammo, without the irritating need to reload. Wearing a battery pack would allow for more ammunition to be carried, although this precluded the usage of a jetpack. Both packs were particularly useful, with one allowing for longer periods of fire, while the other allowed the user to hover in mid-air, raining accurate fire down below.

ImageOur rendition of the lasgun will likely change to reflect something more like a beam rifle, which has been one of the proposed names for it. The idea is that instead of acting like an SMG with slightly altered stats, you would instead hold the trigger down to focus a damaging laser on your opponent, complete with a beam effect that will range across the map if you fire it at the right spots. We may also give it a scope, and while it would be weaker than the one on the mass driver, it would aid in using the weapon to pick off enemies at a distance. Naturally, since there's no recoil involved, there wouldn't be any spread.

The model is currently being done by chris807, off a concept by art contributor KenanJ. Some other work done by chris807 includes the turret, reactor, and grenade models. You can also expect a lucifer cannon from chris807 in the future.

Click here to read this article on the main site!
Last edited by kharnov on Thu Nov 14, 2013 2:53 am UTC, edited 1 time in total.
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ViruS
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Re: The lasgun

Postby ViruS » Sun Nov 10, 2013 12:35 pm UTC

Our current md3 lasgun has flame balls that don't match the "light amplification by stimulation" which didn't make sense...
Well the current system has illogical things like repulsive zaps (in reality they suck you in a bit as well as forcefully activating your muscles) and insta-gassing...

I'm thinking what if we multiplied its knockback...
I always thought of the lasgun as a powerful projectile weapon due to its "tshou" fire sound and enjoyed its OP-ness when circling aliens. :angry:
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StalKermit
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Re: The lasgun

Postby StalKermit » Sun Nov 10, 2013 3:06 pm UTC

Nooo. The model looks surprisingly good but the Lasgun was the best weapon in the game... Now you're taking that one away too! Is nothing sacred? (Don't talk about Grangers) Beam weapons never work well...
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Viech
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Re: The lasgun

Postby Viech » Sun Nov 10, 2013 4:32 pm UTC

StalKermit wrote:Nooo. The model looks surprisingly good but the Lasgun was the best weapon in the game... Now you're taking that one away too! Is nothing sacred?

I vote for organized dogfights between people who want exactly Tremulous and people who want us to become a round based tabletop simulator. The last player standing gets to choose our goal.
Responsible for: Arch Linux package & torrent distribution, Parpax (map), Chameleon (map texture editor), Sloth (material file generator), gameplay design & programming, artistic direction
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StalKermit
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Re: The lasgun

Postby StalKermit » Sun Nov 10, 2013 6:50 pm UTC

Viech wrote:
StalKermit wrote:Nooo. The model looks surprisingly good but the Lasgun was the best weapon in the game... Now you're taking that one away too! Is nothing sacred?

I vote for organized dogfights between people who want exactly Tremulous and people who want us to become a round based tabletop simulator. The last player standing gets to choose our goal.


Sounds like a plan.
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Elmo
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Re: The lasgun

Postby Elmo » Sun Nov 10, 2013 10:34 pm UTC

If there is one thing the community can do just as well as the devs, it's name shit.
Plasma Rifle
Tesla Rifle
Disruptor
I'm sure we can think of something more creative then Beam Rifle ;p
Also I think a continuous beam of light as a weapon is silly
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seana11
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Re: The lasgun

Postby seana11 » Sun Nov 10, 2013 11:32 pm UTC

I propose we call it the lightning gun.
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Khaoz
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Re: The lasgun

Postby Khaoz » Mon Nov 11, 2013 4:48 am UTC

Shooty Beam Stick
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Ishq
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Re: The lasgun

Postby Ishq » Mon Nov 11, 2013 7:31 am UTC

I prefer "Zappy Zapping Zapper"
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Elmo
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Re: The lasgun

Postby Elmo » Mon Nov 11, 2013 8:44 am UTC

Elmo wrote:If there is one thing the community can do just as well as the devs, it's name shit.


Ishq wrote:I prefer "Zappy Zapping Zapper"
Khaoz wrote:Shooty Beam Stick


As usual I was dead wrong. Should we vote for it or compromise, "Shooty Zappy Beamy Sticky Zapper Zap"
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