KnightsOfReason.net

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Binary Dragon
Posts: 3
Joined: Tue Oct 09, 2012 12:22 pm UTC
Location: France

Re: KnightsOfReason.net

Postby Binary Dragon » Tue Oct 09, 2012 1:49 pm UTC

Oooh nice, didn't see this before! ^^
I would love to have the gameplay of KoRx with the Unvanquished models and engine. :)
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ViruS
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Joined: Sun Mar 11, 2012 4:24 am UTC
Location: Antartica - West Australian Post shore
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Re: KnightsOfReason.net

Postby ViruS » Wed Oct 10, 2012 9:56 am UTC

Binary Dragon wrote:Oooh nice, didn't see this before! ^^
I would love to have the gameplay of KoRx with the Unvanquished models and engine. :)

Sorry to break your heart, but from what i know, aaron [korx dev] currently has no plans of migrating the actual korx mod to unvanquished, unless you can persuade him to.
It figures no one's online. Awoo - add some bots!

Someone compile another qvm, or whatever its called with the bot patch pls :D
I can't find the lib-webp library, won't let me compile.
ImageImage[color="#000000"]You[/color][color="#FF0000"][[/color][color="#A9A9A9"]Tube[/color]Image
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danmal
Posts: 193
Joined: Thu Mar 08, 2012 1:44 am UTC

Re: KnightsOfReason.net

Postby danmal » Wed Oct 10, 2012 11:05 am UTC

you can disable webp. It's currently not necessary.

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